KURO MEGA UPDATE - MAY 31, 2026 (PART 2 OF 2)
Posted by Kuro
COMBAT & SKILLS Critical Hits All classic physical attacks now have a universal 5% baseline critical chance. Baseline criticals deal +20% damage. Archer, Assassin, and Bandit critical passives still stack on top of the baseline. Critical display and damage checking were corrected so baseline crits behave consistently. Warrior - First Job Power Strike now reaches 260% damage at max level. Slash Blast now reaches 130% damage, hits up to 4 monsters, 180 range at max level. Iron Body now reaches +40 weapon defense for 10 minutes at max level. Warrior - Fighter & Page Sword/Axe/Blunt Mastery now reach 10 mastery and +20 accuracy at max level. Fighter Final Attack (sword/axe): 180% damage, 35% trigger. Page Final Attack (sword/blunt): 300% damage, 35% trigger. Weapon Booster skills now last 5 minutes at max level. Rage now reaches +35 weapon attack, -35 weapon defense for 5 minutes. Threaten now reaches -40/-40 on target attack and defense, up to 6 monsters, 2 minutes. Power Guard now reflects 30% damage for 3 minutes at max level. Warrior - Spearman Spear Mastery: 10 mastery, +60 avoidability at max level. Pole Arm Mastery: 10 mastery, +20 speed at max level. Spear/Pole Arm Final Attack: 280% damage, 35% trigger, now restores 10% of the Final Attack damage as HP (capped by monster HP and by half your current max HP). Iron Will now reaches +50 weapon defense for 5 minutes and no longer adds magic defense. Hyper Body now gives +30% max HP at max level and no longer increases max MP. Magician - First Job Energy Bolt: 26 magic damage, up to 3 monsters at max level (max level now 10; old level-20 value reached at level 10; excess SP refunded). Magic Claw: 40 magic damage, 2 hits at max level (max level now 10). Magic Guard now redirects 80% damage for 10 minutes. Magic Armor now reaches +120 weapon defense and +120 magic defense for 10 minutes. Magician - F/P, I/L & Cleric Meditation: +25 magic attack for 5 minutes. Teleport: 150 range, 13 MP cost at max level. Elemental Reset: 100% reset uptime for 5 minutes. Fire Arrow: 130 magic damage. Poison Breath: 40 magic damage, 80% poison chance for 8 seconds. Cold Beam: 120 magic damage, 3 second freeze. Thunder Bolt: 45 magic damage, up to 6 monsters. Heal: 100 healing power, up to 6 targets. Holy Arrow: 40 magic damage. Invincible: 30% damage reduction for 5 minutes. Bless: +20 accuracy and +20 avoidability for 5 minutes. Ice Strike now reaches 150 magic damage, 3 hits, up to 6 monsters. F/P Explosion settled at 200 magic damage, 3 hits, up to 6 monsters. Shining Ray: 160 magic damage, 3 hits, 6 targets. Elquines can be restored from the fourth job instructor if missing. Bowman Critical Shot: 20% critical chance, +15% critical damage (before the universal baseline). Arrow Blow: 240% damage. Double Shot: 120% per shot, 2 shots, up to 2 monsters. Bow/Crossbow Mastery: 10 mastery, +20 accuracy. Boosters last 5 minutes. Soul Arrow lasts 10 minutes. Power Knock-Back: 200% damage, 100% trigger, up to 4 monsters. Arrow Bomb: 60% stun chance, 6 second stun, 140 explosion power. Final Attack Bow: 100% damage, 35% trigger. Final Attack Crossbow: 250% damage, 60% trigger. Iron Arrow: 190% damage, up to 4 monsters. Thief Nimble Body: +15 accuracy, +15 avoidability. Keen Eyes: 200 throwing-star range. Disorder: -20/-20 attack and defense for 60 seconds. Dark Sight lasts 200 seconds. Lucky Seven: 120% per star, 2 stars. It now throws one star at a single target and splashes half damage to a nearby enemy after a short delay; splash reach increased 220 -> 240 horizontally. Double Stab: 160% damage, 2 hits, with proper close-range hit bounds at all levels. Claw/Dagger Mastery: 10 mastery, +20 accuracy. Critical Throw: 15% critical chance, +35% critical damage (before baseline). Haste: +30 speed, +10 jump for 5 minutes. Drain: 240% damage, restores 15% of damage dealt. Steal: 200% damage, 90% steal chance. Savage Blow: 75% per hit, 6 hits. Band of Thieves rescaled to remove damage dips when gaining targets (up to 250% / 6 targets at max), with a wider hitbox at every tier. Pirate - First & Second Jobs Pirate, Brawler, and Gunslinger offensive skill damage was reduced by 20% as part of the early-curve rebalance. Flash Fist: 216%. Somersault Kick: 152%, up to 6 monsters. Pirate Double Shot: 96% per shot, 2 shots. Backspin Blow: 192%, up to 3 monsters. Double Uppercut: 232%, 2 hits. Corkscrew Blow: 176%, up to 6 monsters. Instant Corkscrew Blow: 304%, up to 6 monsters (no-charge instant version; existing keybinds migrated; no longer pushes). Invisible Shot: 256%, up to 3 monsters. Grenade: 112%, up to 6 monsters. Blank Shot: 96%, up to 3 monsters, 4 second stun. Recoil Shot: 208%. Utility unchanged: Dash (+40 speed, +10 jump), Bullet Time (+100 accuracy), mastery/booster behavior. Pirate - Advanced Energy Charge: 140 energy per hit, 560 per boss hit, stronger early-level bonuses with unchanged max-level strength. Energy Blast: more damage, targets, and reach. Energy Orb: range up to 300 at max level. Shockwave: less delay, wider reach. Dragon Strike: less delay, usable midair, damage 600% -> 850%. Snatch: more damage, targets, reach, and speed. Barrage: now hits up to 3 targets. Elemental Boost now improves Flamethrower and Ice Splitter; Ice Splitter now consumes Glaze Capsules. Battleship Torpedo: 820% -> 650%. Aran Early Aran damage reduced ~20% to fit the level 40-60 curve while keeping its play style. Combo Critical now scales from the actual combo count more reliably; combo buff display stays within supported tiers. Combo Ability no longer disappears incorrectly while your combo tier is still active. Final Charge should no longer push monsters in impossible directions, with more consistent knockback. Fixed Arans not receiving SP randomly after level 200. Cygnus Knights & Other Fixes Early Cygnus Knight active skills brought down ~20% to fit the level 40-60 curve. Wind Archer: Song of Heaven responds more reliably when held to attack and handles direction/target checks better; low-MP packets no longer cause incorrect MP-related bans. Night Lord: Venomous Stab now works on mobs. Dark Knight: Hyper Body should not crash players. Night Walker Flash Jump now behaves consistently with the current skill. Dragon Blaze now has a 5-second cooldown. Beginner: Nimble Feet and Agile Body level 3 grant +30 speed and +10 jump. Added double jump. Equinox Slash: 242% -> 165%. Spiraling Vortex: 240% -> 160%. Warrior Weapons The following less-used two-handed Warrior weapons now use speed 6: Berzerker, The Beheader, Tavar, Leomite, Golden Smith Hammer, Omega Spear, Fairfrozen, Pinaka, Stormshear, Eclipse, Hellslayer, Zedbug, and Neo Eclipse. DPM Command Added seconds-based DPM timers: @dpm sec and @dpm sec dummy . BALROG & SANCTUARY (FOUNDATION) Sleepywood & Sanctuary Access The Sleepywood cab can now take you directly to Dungeon: Another Entrance for 3,000 mesos. Sanctuary Entrance III and IV received extra spawn copies to mirror the 3x spawn foundation. Balrog Expedition Easy and Normal Balrog now require level 60 and share a daily start limit of 2 runs total. Easy Balrog supports 3-30 players; Normal supports 6-30 players. Expedition Balrog battle mobs now use 540,000 HP; damage reflect was removed server-side. Successful clears grant 250,000 EXP and 1 Perfect Pitch (requires ETC inventory space). Balrog & Sanctuary Drops Sanctuary route (Dungeon: Another Path through The Cursed Sanctuary) now drops Piece of Balrog Leather, Red Arrow for Bow, and Blue Arrow for Crossbow; level 60+ monsters can drop Vital Bullet. Balrog body drops now include Piece of Balrog Leather, Vital Bullet, Red Arrow for Bow, and Blue Arrow for Crossbow. Balrog body drops now cover broader confirmed Balrog weapon variants and include Balrog's Fur Shoes; Balrog's Leather Shoes were removed from the reactor path. Confirmed Balrog weapons and Balrog's Fur Shoes are now tradeable. Balrog's Fur Shoes now give +3 STR, +3 DEX, +3 INT, +3 LUK with 8 base upgrade slots. Balrog Twilight Exchange Suspicious Man exchanges 100 Piece of Balrog Leather for one Balrog Twilight scroll (confirms and checks USE inventory room first). Twilight Weapon ATT 60%: +4 all stats, +2 weapon attack (covers physical weapon families including kataras and canes). Twilight Magic ATT 60%: +4 all stats, +2 magic attack (covers wands and staffs). Twilight Armor 60%: +4 all stats, +14 weapon defense, +14 magic defense, +40 MaxHP, +40 MaxMP (covers Balrog's Leather Shoes and Fur Shoes). Balrog Gear Absorption Suspicious Man now offers a Balrog duplicate-absorption service. Each target item can absorb once; the absorbed item is consumed. Physical Balrog weapons gain +1 to +2 weapon attack; wands and staffs gain +1 to +2 magic attack. Balrog's Fur Shoes can absorb another pair for +1 to +2 all stats. Demon Balrog Set New set effect: +2 STR/DEX/INT/LUK per equipped piece, up to +14 all stats at 7 pieces. No attack, boss damage, HP, MP, speed, jump, accuracy, or avoidability bonuses. Included gear: confirmed Andras/Marbas/Valefor/Amdusias/Crocell gloves and shoes, Demon's Earring, Demon Avenger Ring, Hollow Jester Mask, Heavy Violetta Cape, Balrog's Leather/Fur Shoes, and confirmed Balrog weapon variants. Set tooltip metadata (set ID 118) displays seven tiers; requires the patched client and active tooltip/widget support. DROPS & FARMING Spawn Tuning Normal mob spawns now use a combined 6x increase (earlier multiplier plus a density-aware pass). Temple of Time maps are excluded. Larger maps feel much more active while cramped maps are protected from overflowing; tall/split-layout maps receive more stable counts. Bosses, one-time spawns, team/CPQ spawns, and event/script boss spawns are not affected. Demon Boss Drops Andras, Marbas, Valefor, Amdusias, and Crocell each now guarantee their respective Gloves, Shoes, and a Demon Avenger Ring. Each of those bosses now also guarantees the full local Astaroth weapon set (One-Handed Sword, Short Sword, Wand, Staff, Two-Handed Sword, Axe, Spear, Polearm, Bow, Crossbow, Claw, Knuckles, Gun). King Pepe Armor (MushKing) MushKing monsters (3300000-3300008) can now drop the 15-piece King Pepe armor set (6 tops, 6 bottoms, 3 longcoats), now tradeable. Warrior tops: +3 STR, +3 DEX, 7 slots, up to 45 weapon defense. Bowman tops: +3 STR, +3 DEX, 7 slots, 34 weapon defense. Thief tops: +3 DEX, +3 LUK, 7 slots, 34 weapon defense. Warrior bottoms: +2 STR, +2 DEX, 7 slots, up to 36 weapon defense. Bowman bottoms: +2 STR, +2 DEX, 7 slots, 27 weapon defense. Thief bottoms: +2 DEX, +2 LUK, 7 slots, 27 weapon defense. Mage robe: +3 INT, +3 LUK, 10 slots, 36 weapon defense, 18 magic defense. Pirate longcoat: +3 STR, +3 DEX, 10 slots, 45 weapon defense. Global Ore & Ammo Drops 22 ore types added to the global monster drop pool (600 base chance before bonuses), scaling 1.25x at level 30 up to 3x at level 120, with HP scaling, capped at 5x combined and 30,000 final chance. Global ammo drops added: Wolbi (lvl 1-20), Mokbi (lvl 20-40), Kumbi (Forgotten Hollow), plus Mighty Bullet and +2 Bow/Crossbow Arrows (lvl 1-60). Bosses and friendly monsters are excluded. Low-level normal mobs can now drop tiered throwing stars (17 attack at 1-20, 19 at 20-40, 21 in Forgotten Hollow). Loot Timers High-value drops (KuroMS Lunch, Lunch Box items, all Gachapon Ticket types) now stay on the ground for at least 10 minutes. Junk drops and mesos keep the shorter timer; Everlasting-map behavior is unchanged. PARTY EXP Party EXP now uses a fixed participation formula instead of the old level-weighted split with stacked party and MVP bonuses. Solo or one eligible recipient: 100% of the monster participation EXP. 2-player party: top damager 80%, other 22%. 3-player party: top damager 80%, others 20% each. 4-player party: top damager 80%, others 18% each. 5-player party: top damager 80%, others 16% each. 6-player party: top damager 80%, others 14% each. The top damager is the eligible member with the highest total recorded damage. Same-map "nearby" eligibility still applies; dead, off-map, underleveled, inactive, and AFK-penalized members do not receive a share and do not count toward party size. Existing modifiers (server EXP rate, Journey bonus, lunch bonus, Holy Symbol/status EXP, flat EXP buffs, party EXP rate) still apply after the base split. PARTY QUESTS & EVENTS Added scaled high-level modes for Kerning PQ, Ludibrium PQ, and Herb Town Pirate PQ. Over-cap members scale mobs (Pirate PQ); scaled clears use a separate 2-clear daily limit and can earn scaled Perfect Pitch rewards with a small Gachapon Ticket chance. Entry caps and scaled targets now support up to level 300. Fixed a Ludibrium PQ Stage 3 crash from spawning boxes. Nett's Pyramid: fixed the Hard/Hell solo bonus flow; qualifying solo clears reach the bonus room with a proper 60-second timer. Monster Waves: improved spawn/timer/cleanup/message reliability, scoped to the active run. Clearing Wave 5+ grants participation credit; full clears still award survivor and top-killer boxes. Abyssal Gauntlet cooldown is now 3 minutes, shared across the household. Pink Bean: claiming the exit reward no longer spends an extra clear; the boss widget can show time until the Thursday weekly reset. Sleepywood Polluted quests reworked: Evil Eye requirement 999 -> 99, Curse Eye 999 -> 200, Jr. Boogie quest removed, completion now grants 5 random 100% early-game scrolls. SYSTEMS & QUALITY OF LIFE Solo Ironman players can now enter Latanica through the supported solo-content path, and enter Ellin Forest PQ solo. Equipment with impossible saved upgrade slots now loads with the correct slot count; old broken equipment no longer gains extra usable scroll slots. Eligible Timeless level 120 gear can now be moved between characters on your account through account storage. Anti-cheat detection accuracy improved with fewer false positives (including high-HP healing ticks); ban messages now include appeal instructions. Random FPS drops on skill use fixed. Automated checks are less punishing and appear only in more appropriate active gameplay situations. Saved buffs return more reliably after relogging, Cash Shop use, or character select. Fixed medal slot routing for quest-title medals. VIP Teleport Rock now stores up to 20 maps (10 shown at a time), persisting through channel changes with auto-cleanup of duplicates and empty slots. Mount speeds increased across the board. Damage skin visuals fixed for other players. Expedition roll results now show in a clearer vertical list. Quest Medal progression now only counts valid one-time quests; repeatable and exploitable quests no longer increase it. Daily login whitelist now tracks rewards independently per account across shared networks, with existing progress migrated. Added Storage Widget support for viewing and moving eligible items from offline characters on the same account/world. Poker Widget Added full poker room support: lobby lists, create/join/leave, live updates, 2-9 player tables, and Maple Point buy-ins/cash-outs. Supported actions: check, call, bet, raise, fold, all-in, with quick bet presets and clearer create/join controls. Added poker room chat, visible turn timers, and turn timeouts for inactive players. Reworked overlay with a wider window, felt table layout, pot/bet/to-call metrics, and clearer Dealer/ME/TURN badges. Table state, reconnects, and error messages update more reliably. LIVE CLIENT DEPLOYMENT Skill.wz patched for the Warrior, Magician, Bowman, Thief, and Pirate first/second job updates. Character.wz patched and verified for the Balrog weapon and Fur Shoes metadata. King Pepe armor stats/tradeability and the latest Forgotten Hollow map data are now in the live client. KuroDLL main-newv2 adds Demon Balrog Set (ID 118) tooltip metadata. If your client was open before this patch, fully close it, patch with the launcher, and restart before testing the new skill values, item stats, or set tooltips. Hourly database backups are now running. Thank you for playing KuroMS!