Bug Reports

Hyperbody and dragon blood issue

Posted by NAHAIHFEH

Hyperbody seems to bug the way the game analyzes how full the character HP is... If you can sort this out kuro that would be appreciated whenever I play with a party and cast hyperbody, on the party HP bar, it shows that i am around 70% of the full HP bar when MY OWN HP bar is full at 100% (at the bottom near the EXP bar). After leaving the party, this bug seems to remain despite being on my own. Subsequently the HP alert slider function becomes weird and impacts the autopot function with my pet. The way the HP alert seems to calculate what HP i am at is erroneous and i have to slide it down to 30% or so to target my HP refill correctly. the HP refill alert seems to follow the party HP bar (which is 30% lower usually) to perform the auto pot action. example. HP alert set to 60%. Party HP bar status activates pot at 60% when my OWN health bar is at 90%, causing me to gulp up my elixirs really quickly. Perhaps this is because when we cast hyperbody, our HP still remains full (say from 7000HP -> 10000HP)?. Just keep it so that when we cast HB, it stays at 7000/10000 HP and we can just use a potion to fill it up. Dragon blood also causing an issue; it seems to override any other attack buff severely dropping my DPS. The order in which i cast/drink wATTK potiion matters. Example, if i have dragon blood already casted and someone else rages or I drink w ATTK potion. it adds correctly. As soon as the dragon blood duration is done and i recast, it overrides the rage or w ATTK potion that was activated prior... and completely lowers my DPS. IF you can make it so that during recast dragon bood doesnt override/negate other attack modifiers that are already present/casted, that would be great