Bug Reports

map border teleports not triggering often

Posted by Coffee

Bug Title: Teleports (gates to another map) that are based on player positioning on an area of the screen are not working reliable for me. Description: When climbing the wall in mushroom castle or using the escalators in kerning square, it doesn't always result in teleporting to the intended map. Steps to Reproduce: 1. Go to map with such teleport function, for example kerning city square floor 1-2 2. Use the escalators to move up. 3. Expect to teleport but instead fall down on the platform below again. Expected Behavior: Teleport to next intended map Actual Behavior: not being teleported Screenshots or Videos (Optional): none attached this time Date/Time of Occurrence: 22-05-2026 Additional Information: Jumping at the right time helps and reduces the chance of not teleporting to almost zero. I'm not sure if it's a latency issue, or that the defined areas for teleporting to the next screen are too small.