Paladin Bugs
Posted by Rick
Hi Kuro! After playing around with Paladin I found 2 skill bugs: 1st is the Heaven's Hammer damage is not scaling: level 1 and level 30 does the exact same damage (static and consistent damage number) https://uploads.playkuro.com/forum/images/1780224561924-a7d87e50aaf6e4ba.jpg https://uploads.playkuro.com/forum/images/1780224579979-9daddc14b5f9886e.png Putting points in this skills makes no difference. Also skill description says 10 mob count but I think in-game its 8 mob count, and something about skill works when charged with holy charge. 2nd is the Advanced Charge: For some reason, when I put 1 point in the skill it actually lowers the Charge Blow damage. I think it overrides the 360% damage that Charge Blow does with the 260% (IIRC) that Advanced Charge have on 1 point in the skill. Further more, the difference between max Charge Blow and max Advanced Charge is 40% damage increase, which isn't much for a 4th job skill that you mainly use to grind with. Overall, Paladin doesn't feel satisfying to play right now. It doesn't bring anything to table in terms of party play and bossing and It's damage is mediocre comparing to other 4th job classes who get's a big spike. 2nd and 3rd job felt pretty good. nothing too exciting but the damage output delivers same as other warrior jobs. I'll try to make a suggestion post later with some ideas of how we can make Paladin to be more attractive as a choice :)