Dawn Warrior | Suggestions
Posted by Nane
Dawn Warrior vs. Hero Damage Difference • Since Beta 1, I had already noticed the damage difference between Hero and Dawn Warrior. I couldn't figure out why this was happening—I don't know if it was because of Advanced Combo or if Dawn Warrior's single-target skills just had lower damage. • I think Kuro, since he is the GM, can easily test this by equipping the exact same gear and just using commands to switch from one class to the other. Need for a Better Single-Target Skill • What the character really lacks right now is a more functional single-target skill that deals more damage. • I have some of the best gear in the game, yet I'm losing to characters with fewer scrolls who are weaker. Their items aren't nearly as good as mine, but they deal twice my damage, even with the exact same buffs. Skill Tree Adjustments (3rd & 4th Job) • Is there a possibility of removing Panic and Coma from the 3rd job, since they are useless? I'm past level 200 and haven't put a single point into them. • Maybe add Power Guard or some other skill to improve defense, because the character takes way too much damage. • Since we have very few skills in the 4th job and barely spend any points, I have over 150 to 160 unused skill points on my character. Adding "Crash" to Dawn Warrior • Regarding the Crash skill (CR), maybe there could be a possibility of giving it to the Dawn Warrior. I don't know if it would be too broken, but all the Adventurer Warriors have it. Maybe it could be added, I'm not sure. Rush Skill Adjustment • Also, regarding the Rush skill, it currently only hits 3 mobs. This is too few, especially since the skill's main purpose isn't dealing damage. • I would prefer if its damage were reduced in exchange for hitting more mobs—around 6 to 10, for example. The whole point of the skill is mob control, allowing you to push them all to one side so you can attack them together. Hero's "Shout" Skill Adjustment • Regarding the Hero class, I'd like to suggest an improvement for the AOE skill "Shout". It could use a larger range and higher damage, because right now it's practically useless. We spend 30 skill points on it, and it ends up not being used for anything. • For comparison, Dark Knights have Dragon Roar and Paladins have Heaven's Hammer. Heroes should also have a viable AOE farming skill. • Even if it's not on the level of Mages, it should at least be able to clear low-level mobs. This way, when a Hero is questing, hunting, or farming low-level items like ores, we could use Shout instead of having to do absolutely everything with Brandish. Future Suggestions • I have some other suggestions for Hero, but since I haven't had time to make mine yet, I'll have to wait a few more days.