Suggestions

Quality of life suggestions

Posted by Trick

Effects/Damage Numbers Toggle When partying with a full group, it becomes very difficult to see what’s happening on screen due to the amount of skill effects and damage numbers. While there are already options in the visual/widget settings to hide all damage numbers or skills, it would be great to have a more specific option to hide only party members’ effects and damage numbers while still showing your own. Allow Pet Auto-Pot During Macro Buffs Currently, pet auto-pot does not seem to activate while using buff macros. This forces players to manually monitor and use potions during buffing, which can be risky in certain situations. Allowing pet auto-pot to function during macro buffs would greatly improve quality of life. Smart Buff System With all the recent skill changes, it can be difficult to tell which buffs should take priority. A smart buff system would help prevent stronger buffs from being overridden by weaker buffs of the same type. Examples: Lower level Maple Warrior itself or overriding KoC Maple Warrior Bless or Cider overriding Beholder Aura The system should automatically keep the highest-value buff active instead of replacing it with a weaker one. Increase Item Drop Limit The current item drop limit feels too low, especially when training in larger parties. In full parties on big maps, items disappear very quickly or in large parties instantly after dropping, making it difficult for players to loot properly. Increasing the item drop limit would help farming for tedious items like scrolls and improve party grinding significantly. @Expedroll Improvements The results from @expedroll can be difficult to read when multiple players are rolling at once. Sorting rolls from highest to lowest and spacing the results out more clearly would make them much easier to read and organize during expeditions. Perfect Pitch Reward Scaling The amount of Perfect Pitch rewarded from bosses should be reworked to better match boss difficulty and progression. Currently, Papulatus rewarding more pitches than Horntail feels unbalanced. Later-game bosses that require more gear, coordination, and time investment should reward more Perfect Pitches than earlier-game bosses. Mid-Game Map Rebalance Right now, the leveling meta seems heavily centered around Road to Oblivion 2 all the way until 200+ due to its large layout and dense spawn rate, making it the most efficient party training map by far. Other mid-game training areas such as Lion Heart Castle and Future Henesys maps feel underutilized because the maps are relatively empty while monsters deal significantly more damage. This creates a large gap between viable training locations. It would be great to see some of these maps rebalanced with: Increased monster spawn density Reduced monster damage in certain areas More viable layouts for party play This would help diversify training spots instead of most players feeling forced into selling or grinding exclusively at RTO2 from the 1xx–2xx level range.