Suggestions for Ironman mode
Posted by Ironman
Hello, so I have been playing ironman on this server for sometime now and would like to make a few suggestions on what I think would better improve the overall ironman experience. 1) Remove the ability to party for ironman (with exception of group ironman) In my opinion, the core appeal of Ironman is that everything is entirely self-earned — gear progression, leveling, boss clears, and overall account progression. I understand there was an announcement back on 22 March 2026 that ironman were reworked to be 100% self-sufficient, which included no partying. Perhaps this only applies to hardcore ironman and not regular ironman? I got demoted from hardcore to regular ironman after a death in game and realized that I could party as a regular ironman(tested this on a second account by partying with a new character), which to me, significantly minimizes the 'appeal' of playing an ironman. While I continued grinding without partying, playing an ironman felt slightly pointless if I have to fund my own gears but could still enjoy (?) the benefit of getting carried at boss runs/ getting party exp when grinding/ enjoying party buffs. Hence, I propose to completely remove partying for both Hardcore (if this is already implemented then ignore this) and regular ironman. 2) Improve Ironman medal Currently ironman (Hardcore & Regular) medal seems very lackluster, as we can get medals with better stats from Agent E in FM (with some RNG in rolling good medals, but doable). I can't speak for all ironman, but I stopped equipping my ironman medal once I got a decent medal from Agent E. As a result, other players often cannot tell whether someone is an Ironman unless they are actively wearing the medal. Improving the Ironman medals would encourage ironman players to keep them equipped, which would also help create a stronger “Ironman presence” within the server. 3) Reduce HP for bosses when solo-ing as an ironman (if suggestion 1 is implemented) Ideally, reduce boss HP by 1/6 (as if partying with 6 players). The goal is not to make bossing easier, but to reduce the excessive amount of time required for daily solo boss runs. Currently, it takes me (solo-ing) approximately 6 minutes to clear Papulatus, 15 minutes for Zakum and 20 minutes for Scar/Targa. I haven't cleared Horntail yet (but had spent over an hour to clear first 2 maps and main body down to 65%). To do these boss runs daily, I would have to spend hours on bossing. For other ironman players who may have limited playing time a day, they should not have to choose how to make the most of their game time (choosing between bossing & grinding). 4) Allow ironman to teleport directly to boss maps/ entrances Currently, if an ironman wishes to solo a boss, they are not able to utilize the expedition feature in the widget (unable to start a run unless there at least 2 party members). This means ironman will need to use tele rock to travel to the bossing entrance/ nearest location. If ironman are allowed to use the widget to start a solo expedition (or perhaps enable Sasuke NPC to tele directly into the boss entrance), this will save mesos on tele rocks & time spent of walking (for example, walking from dead mine to Zakum entrance). I hope these suggestions can be considered, as I believe they would better embody the “self-found” ironman identity and improve the overall Ironman experience. Even with all of these changes, I do not think Ironman players would surpass regular players in progression, gear, levels, or boss clears. The mode would still remain challenging — just more consistent with its intended identity. Would love to hear your thoughts (and from the community) and this.