Suggestions

Ulu City adjustment

Posted by Vanilla

KuroMS Suggestions discussion with 1 post about Ulu City adjustment.

Suggestion Title:Suggesting Ulu City to be buffed to bridge gap between leafre and temple of time Description of Suggestion: 1. Increase spawn rate of all maps by 5x so constantly hitting 6 mobs 2. Remove the stun from following monsters: Berserkie's attack, Montrecer's both attack and debuff, Duku's debuff so they are trainable/farmable early on. 3. Improve the HP/EXP ratios to be around early temple of time and middle (Berserkie 375k hp, veetron 400k hp, slygie 425k hp, montrecer 450k hp, petri 475k hp, duku 500k hp) as blue zone temple of time starts at 510k hp while green starts at 300k hp 4. Add in etc drops, equip drops, exchanging etc materials, and scaling meso bag with mob hp Why Do You Think This Is Needed? Ulu city is pretty nostalgic pre-big bang area after leafre, I understand it was originally meta in other servers but I feel like the area could use some adjustments to make it memorable for people who want to visit these maps while still able to make them viable in progression path. Placing Ulu between temple of time and leafre could be useful as players could go to Ulu city as alternative if they are unable to find a temple of time map. Ulu 1/II are examples of good maps for players to use but spawn rates on these are very low that if doing quest ring, these maps take while to complete quests on. Possible Downsides or Obstacles: Balancing progression but I think having more areas fit within 130-160 range would help cover after leafre since gap between leafre and temple of time is there for damage requirements