Weapon damage multipliers for warrior class
Posted by porkie
Original formulas: MAX = (Primary Stat + Secondary Stat) * Weapon Attack / 100 MIN = (Primary Stat * 0.9 * Skill Mastery + Secondary Stat) * Weapon Attack / 100 Two Handed Sword Primary: STR * 4.6 Secondary: DEX Two Handed Axe/BW (Swinging) Primary: STR * 4.8 Secondary: DEX Two Handed Axe/BW (Stabbing) Primary: STR * 3.4 Secondary: DEX One Handed Sword Primary: STR * 4.0 Secondary: DEX One Handed Axe/BW (Swinging) Primary: STR * 4.4 Secondary: DEX One Handed Axe/BW (Stabbing) Primary: STR * 3.2 Secondary: DEX Proposed formulas: TLDR Two Handed BW (Stabbing) Primary: STR * 4.3 Secondary: DEX One Handed BW (Swinging) Primary: STR * 4.2 Secondary: DEX One Handed BW (Stabbing) Primary: STR * 3.7 Secondary: DEX Calculations: 1. Assuming a Paladin with 1000 STR, 100 DEX, and 100 Weapon Attack at 60% Mastery. 2. Blast have swing stab ratio of 3:2 applies (3 swing, 2 stab for every 5 attacks). 3. Blast scales at 330% damage per hit and deals 3 lines of damage (Total Multiplier: 3.3 x 3 = 9.9). 2H Sword Average: (4.6 x 0.6) + (4.6 x 0.4) = 4.6 2H BW Average: (4.8 x 0.6) + (4.3 x 0.4) = 4.6 2H Sword (Flat 4.6 Baseline) Because the Sword does not care about animations, its damage range remains exactly the same for every single cast of Blast. MAX Damage: MAX = ((1000 * 4.6) + 100) * (100 / 100) * 9.9 = 46,530 MIN Damage: MIN = ((1000 * 4.6 * 0.9 * 0.6) + 100) * (100 / 100) * 9.9 = 25,582 Expected Range: 25,582 to 46,530 per Blast cast. Average Damage: 36,056 2H Blunt Weapon (Formula 1: 4.8 Swing / 4.3 Stab) The 2H Blunt Weapon switches between two distinct profiles based on a 3:2 ratio (60% Swing, 40% Stab). The Swing Animation (60% Probability) MAX Damage: MAX = ((1000 * 4.8) + 100) * (100 / 100) * 9.9 = 48,510 MIN Damage: MIN = ((1000 * 4.8 * 0.9 * 0.6) + 100) * (100 / 100) * 9.9 = 26,651 Swing Range: 26,651 to 48,510 (Hits ~4.2% harder than a sword) Swing Average: 37,580 The Stab Animation (40% Probability) MAX Damage: MAX = ((1000 * 4.3) + 100) * (100 / 100) * 9.9 = 43,560 MIN Damage: MIN = ((1000 * 4.3 * 0.9 * 0.6) + 100) * (100 / 100) * 9.9 = 23,978 Stab Range: 23,978 to 43,560 (Hits ~6.4% weaker than a sword) Stab Average: 33,769 Sustained Total Average over Time: Average Damage = (37,580 * 0.6) + (33,769 * 0.4) = 22,548 + 13,508 = 36,056 1H Sword (Flat 4.0 Baseline) MAX Damage: MAX = ((1000 * 4.0) + 100) * (100 / 100) * 9.9 = 40,590 MIN Damage: MIN = ((1000 * 4.0 * 0.9 * 0.6) + 100) * (100 / 100) * 9.9 = 22,374 Expected Range: 22,374 to 40,590 per Blast cast. Average Damage: 31,482 1H Blunt Weapon / Axe (Balanced Formula: 4.2 Swing / 3.7 Stab) The 1H variant switches between two distinct profiles based on a 3:2 ratio (60% Swing, 40% Stab). Profile A: The Swing Animation (60% Probability) MAX Damage: MAX = ((1000 * 4.2) + 100) * (100 / 100) * 9.9 = 42,570 MIN Damage: MIN = ((1000 * 4.2 * 0.9 * 0.6) + 100) * (100 / 100) * 9.9 = 23,443 Swing Range: 23,443 to 42,570 Swing Average: 33,006.5 Profile B: The Stab Animation (40% Probability) MAX Damage: MAX = ((1000 * 3.7) + 100) * (100 / 100) * 9.9 = 37,620 MIN Damage: MIN = ((1000 * 3.7 * 0.9 * 0.6) + 100) * (100 / 100) * 9.9 = 20,770.2 Stab Range: 20,770.2 to 37,620 Stab Average: 29,195.1 Sustained Total Average over Time: Average = (33,006.5 * 0.6) + (29,195.1 * 0.4) = 19,803.9 + 11,678.04 = 31,481.94 Hero: consulted with AI that if additional line of damage is added it will probably be using the last action which is a stab multiplier. (not confirmed) Will probably update this with calculation later on. Hope to have more discussion so that BW and AXE can be a viable alternative.