EMPRESS CYGNUS, LEVEL 40 SKILLS AND THE ENDLESS ABYSS - SEPTEMBER 2, 2026
Posted by Kuro
KuroMS Announcements discussion with 1 post about EMPRESS CYGNUS, LEVEL 40 SKILLS AND THE ENDLESS ABYSS - SEPTEMBER 2, 2026.
THE EMPRESS IS WAITING. SO ARE YOUR LEVEL 40 SKILLS. A 190 billion HP expedition, ten skill levels past the cap, an abyss with no bottom, and an Ironman rework that fires Sasuke. September opens loud. CYGNUS EXPEDITION LV31-40 SKILLS ENDLESS ABYSS IRONMAN REWORK P2W EVENT RULEBOOK 50+ FIXES You asked for the Empress. You asked, loudly and for months, for skills past level 30. You asked for a place to farm Perfect Pitch that does not end after 20 floors. All three are in this patch, plus an Ironman rework, the full rulebook for Greedy Gia's event, ten times bigger daily quest rewards, and a bug-fix list long enough to need its own chairs. Grab one. Six of them got fixed. THE PATCH IN TEN SECONDS Cygnus Expedition is live. Lv220-300, 1-6 players, 20 minutes. Empress has 70b HP behind 120b of defenders for 190b effective, and the clear pays 220 Perfect Pitch and 11 billion EXP per player. Level 31-40 skills are here. Jay in Henesys Ruins trades your class Blessings for up to 10 levels past the SP cap on your bossing skills and your best buffs. Hurricane 40. Quad Star 40. Big Bang 40. The Endless Abyss opens. No floor cap, no timer, no corruption, and Perfect Pitch every 10 minutes for as long as you can survive. Ironman got a rework. Free max-level buffs with @buffme, War Leap and Power Crash for free, a scaling Ironman Medal, 4x Legacy EXP for alts, and Sasuke's skill shop is gone. The P2W Awareness Event rulebook is final. Battle Pass rewards, the F2P shop prices, Gia's Gacha odds, the daily wager, and the World Blessing are all listed below. Daily quest ETC rewards are 10x. Every daily from Lv40 to Lv240 pays ten times more, and regional fragment drop rates are 80% flat. Patch with the launcher before you log in. CYGNUS EXPEDITION - THE EMPRESS TAKES THE FIELD Shinsoo and the five Advanced Knights. They do not want you to reach her. They are about to be disappointed. The most requested boss in Kuro's history is open. Cygnus is not a damage check with a health bar; she is a formation. Break the knights, break the bird, and only then does the Empress become mortal. The Expedition Level 220-300 Party 1-6 players Timer 20 minutes Effective HP 190b A dedicated lobby and battle map inside the Stronghold. Empress spawns directly on entry; no warm-up waves. Shared death limit of 5. Every death removes 30 seconds from the clock, and the fifth death ends the expedition. Dying sends you back to the Stronghold lobby. The far-left portal (x -980) returns anyone to the lobby during the fight or after the clear. The Rewards Perfect Pitch 220 EXP 11,000,000,000 Potions 4 Blessing of Fairy Paid to every qualifying player when Ironman boss difficulty is off. Full inventories retry every 10 seconds, so make room and wait. Ironman scaling: Perfect Pitch and EXP become floor(base x difficulty numerator / 6), numerator clamped to 1-6. Potions stay at 4. The Formation Enemy HP Appears Signature Empress Cygnus 70,000,000,000 Immediately Tornado every 20s, seduce every 40s, physical reflect every 60s Shinsoo 20,000,000,000 Empress at 56b (80%) Physical and magic reflect every 60s Mihile 20,000,000,000 Empress at 35b (50%) Dawn Warrior knight Oz 20,000,000,000 Empress at 35b (50%) Blaze Wizard: potion lock every 20s Irena 20,000,000,000 Empress at 35b (50%) Wind Archer knight Eckhart 20,000,000,000 Empress at 35b (50%) Night Walker: reverse controls every 10s Hawkeye 20,000,000,000 Empress at 35b (50%) Thunder Breaker knight Effective total 190,000,000,000 70b Empress + 20b Shinsoo + 100b across the five Knights The Empress is immune while any defender lives. Shinsoo arrives when she hits 56b (80%) and all five Knights at 35b (50%), so the real health bar is 190b. Kill order is not a suggestion; it is the fight. Mechanics Worth Reading Twice Dark Genesis: both the full-map cast and the short cast kill on hit. The full-map version only reaches 100px horizontally around Empress, so distance is survival. Tornado: stuns everyone inside its 400x150 area for 10 seconds. It connects 1.2 seconds into the visible pose, which is your window to leave. Damage Reflect: Empress, Shinsoo, and the Dawn Warrior knight activate reflect 2 seconds after their cast animation finishes. You get a visible window to stop attacking. Use it. The knights' mechanics: Night Walker flips your controls every 10s, Blaze Wizard locks your potions every 20s, and Dawn Warrior reflects physical and magic every 60s. JAY'S SKILL UPGRADES - LEVEL 31 TO 40 Jay has moved into Henesys Ruins and he takes payment in Blessings. He is not cheap. He is worth it. This is the one. Skill levels past the SP cap have been the most requested feature on the forum, in Discord, and in at least one very long ticket. Starting today, Jay in Henesys Ruins will raise one skill by one level per visit, up to 10 levels past its normal max , in exchange for your class Blessing: Mihile's, Oz's, Irena's, Eckhart's, or Hawkeye's. The Rules The skill must be at its normal SP cap first: Lv30 for every listed attack skill and most buffs, Lv20 for Rage, Fortitude, Body Pressure, and Dodge, Lv10 for Reflection Crash and Battleship. SP cannot be placed into upgraded levels. Purchased levels are kept on login, are never counted as spent SP, and cannot be moved with an SP Reset. One skill level per visit. Bring Blessings, and bring patience. The Price Level Blessings Level Blessings +1 1,000 +6 11,000 +2 3,000 +7 13,000 +3 5,000 +8 15,000 +4 7,000 +9 17,000 +5 9,000 +10 19,000 Total per skill 100,000 Blessings Attack Skills That Go To 40 Level 30 did not change. Levels 31 to 40 are new, and every listed attack (stars and cannons included) picks up one extra line across the band while the per-line percentage climbs toward the level 40 value shown here. Mage numbers are magic attack values. Class Job Skill Level 40 Warrior Hero Raging Blow 301% x5 Puncture 106% x4 Paladin Blast 657% x5 Radiant Buster 252% x4 Dark Knight Dark Impale 357% x5 Sweeping Strike 139% x4 Dawn Warrior Moon Dancer 147% x9 Equinox Slash 45% x7 Aran Beyond Blade 412% x7 Final Blow 175% x5 Mage F/P Paralyze 1882% x6 Flame Haze 801% x5 I/L Shadow Icicle 561% x7 Chain Lightning 603% x5 Bishop Angel Ray 1760% x6 Big Bang 521% x6 Blaze Wizard Dragon Blaze 2565% x7 Flame Vortex 485% x6 Archer Bowmaster Hurricane 302% x3 Spirit Piercer 258% x5 Marksman Snipe 468% x8 Piercing Arrow 335% x4 Wind Archer Song of Heaven 38% x3 Spiraling Vortex 279% x5 Pathfinder Cardinal Deluge 720% x5 Cardinal Burst 217% x5 Thief Night Lord Quad Star 630% x5 stars Showdown 267% x4 Shadower Phantom Blow 719% x7 Boomerang Step 353% x4 Night Walker Quintuple Star 479% x6 stars Dark Omen 184% x5 Dual Blade Phantom Blow 327% x6 Blade Fury 87% x5 Pirate Buccaneer Octopunch 550% x9 Buccaneer Blast 355% x4 Corsair Battleship Cannon 1074% x6 stars Battleship Torpedo 517% x4 Thunder Breaker Annihilate 376% x9 Thunderbolt 199% x5 The Full Level 31-40 Numbers These are the tooltips for every new level. Level 30 is untouched; levels 31 to 40 are brand new, and the extra line arrives at level 31 for most attacks, which is why the per-line number starts below the level 30 tooltip and climbs from there. Skill 31 32 33 34 35 36 37 38 39 40 Lines Hero Raging Blow 236% 243% 250% 258% 265% 272% 279% 287% 294% 301% 5 Hero Puncture 74% 78% 81% 85% 88% 92% 95% 99% 102% 106% 4 Paladin Blast 492% 537% 552% 567% 582% 597% 612% 627% 642% 657% 5 Paladin Radiant Buster 171% 180% 189% 198% 207% 216% 225% 234% 243% 252% 4 Dark Knight Dark Impale 272% 293% 301% 309% 317% 325% 333% 341% 349% 357% 5 Dark Knight Sweeping Strike 94% 99% 104% 109% 114% 119% 124% 129% 134% 139% 4 Dawn Warrior Moon Dancer 119% 122% 125% 128% 131% 135% 138% 141% 144% 147% 9 Dawn Warrior Equinox Slash 31% 37% 38% 39% 40% 41% 42% 43% 44% 45% 7 Aran Beyond Blade 351% 358% 365% 371% 378% 385% 392% 398% 405% 412% 7 Aran Final Blow 134% 137% 140% 143% 146% 149% 152% 159% 167% 175% 5 Skill 31 32 33 34 35 36 37 38 39 40 Lines F/P Paralyze 1393% 1431% 1467% 1503% 1539% 1575% 1611% 1647% 1683% 1882% 6 F/P Flame Haze 557% 665% 682% 699% 716% 733% 750% 767% 784% 801% 5 I/L Shadow Icicle 429% 473% 484% 495% 506% 517% 528% 539% 550% 561% 7 I/L Chain Lightning 406% 491% 505% 519% 533% 547% 561% 575% 589% 603% 5 Bishop Angel Ray 1310% 1504% 1536% 1568% 1600% 1632% 1664% 1696% 1728% 1760% 6 Bishop Big Bang 338% 417% 430% 443% 456% 469% 482% 495% 508% 521% 6 Blaze Wizard Dragon Blaze 1952% 2213% 2257% 2301% 2345% 2389% 2433% 2477% 2521% 2565% 7 Blaze Wizard Flame Vortex 336% 397% 408% 419% 430% 441% 452% 463% 474% 485% 6 Skill 31 32 33 34 35 36 37 38 39 40 Lines Bowmaster Hurricane 254% 259% 265% 270% 275% 281% 286% 291% 297% 302% 3 Bowmaster Spirit Piercer 182% 190% 199% 207% 216% 224% 233% 241% 250% 258% 5 Marksman Snipe 374% 396% 405% 414% 423% 432% 441% 450% 459% 468% 8 Marksman Piercing Arrow 258% 264% 270% 276% 282% 288% 294% 307% 321% 335% 4 Wind Archer Song of Heaven 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 3 Wind Archer Spiraling Vortex 210% 215% 220% 225% 230% 235% 240% 253% 266% 279% 5 Pathfinder Cardinal Deluge 506% 530% 554% 577% 601% 625% 649% 672% 696% 720% 5 Pathfinder Cardinal Burst 152% 159% 166% 174% 181% 188% 195% 203% 210% 217% 5 Skill 31 32 33 34 35 36 37 38 39 40 Lines Night Lord Quad Star 552% 559% 566% 573% 580% 587% 594% 606% 618% 630% 5 stars Night Lord Showdown 221% 226% 231% 236% 241% 247% 252% 257% 262% 267% 4 Shadower Phantom Blow 554% 607% 621% 635% 649% 663% 677% 691% 705% 719% 7 Shadower Boomerang Step 269% 275% 281% 287% 293% 299% 305% 321% 337% 353% 4 Night Walker Quintuple Star 413% 417% 421% 425% 429% 433% 437% 451% 465% 479% 6 stars Night Walker Dark Omen 150% 154% 158% 161% 165% 169% 173% 176% 180% 184% 5 Dual Blade Phantom Blow 301% 303% 305% 307% 309% 311% 313% 318% 322% 327% 6 Dual Blade Blade Fury 62% 65% 68% 70% 73% 76% 79% 81% 84% 87% 5 Skill 31 32 33 34 35 36 37 38 39 40 Lines Buccaneer Octopunch 420% 454% 466% 478% 490% 502% 514% 526% 538% 550% 9 Buccaneer Buccaneer Blast 230% 283% 292% 301% 310% 319% 328% 337% 346% 355% 4 Corsair Battleship Cannon 807% 837% 866% 896% 926% 955% 985% 1015% 1044% 1074% 6 stars Corsair Battleship Torpedo 345% 421% 433% 445% 457% 469% 481% 493% 505% 517% 4 Thunder Breaker Annihilate 319% 325% 332% 338% 344% 351% 357% 363% 370% 376% 9 Thunder Breaker Thunderbolt 150% 153% 156% 159% 162% 165% 168% 178% 188% 199% 5 Buffs That Grow With You Class Buff Levels What Changes at Max Warrior Rage 20 -> 30 WATK 35 -> 55 Warrior Fortitude 20 -> 30 Stance 80% -> 90% Warrior Reflection Crash 10 -> 20 Cooldown 300s -> 200s Dawn Warrior Dawn Cycle 30 -> 40 WATK 60 -> 80 Aran Body Pressure 20 -> 30 40% -> 100% chance, 80% -> 200% body damage, now affects the whole party at every level F/P, I/L, Bishop Infinity 30 -> 40 MATK 60 -> 80 Blaze Wizard Inferno Blaze 30 -> 40 MATK 60 -> 80, Stance 90% -> 100% Archer Concentrate 30 -> 40 WATK 60 -> 80, Avoidability 23% -> 40% Archer Survival Instinct 30 -> 40 Cooldown 300s -> 200s Wind Archer Touch of the Wind 30 -> 40 Stance 90% -> 100% Archer Dodge 20 -> 30 Dodge chance 20% -> 30% Night Lord / Shadower Shadow Shifter 30 -> 40 30% -> 40% (NL), 40% -> 50% (Shadower) Thief Umbrage 30 -> 40 WATK 60 -> 80 Thief Thorns 30 -> 40 Stance 90% -> 100%, WATK 30 -> 40 Buccaneer / Thunder Breaker Static 30 -> 40 Stance 90% -> 100% Corsair Battleship 10 -> 20 WATK 60 -> 80 Blessings drop from the Lv220 daily quests and Sasuke now converts any class Blessing into any other 1:1. Your Mihile's Blessings from that dead alt are no longer dead weight. THE ENDLESS ABYSS - NO FLOOR, NO CLOCK, NO MERCY Every 10th floor, a Warden. Every 10 minutes, Perfect Pitch. Every extra floor, a little more pain. The Abyssal Gauntlet has always been a sprint: 20 floors, a corruption clock, and out. Endless mode is the marathon nobody asked us to build and everybody is going to run. Talk to the Abyssal Gauntlet Gatekeeper from Lv30 , pick any star tier you have unlocked, and descend until the Gauntlet wins. How It Pays Perfect Pitch every 10 minutes , delivered straight to your ETC tab, scaled to your level exactly like @fishing. Lv100 receives 10 per tick, Lv200 receives 18. You must defeat at least 1 Gauntlet monster during each interval or that tick awards 0. No AFK abyss. Already delivered Pitch is kept on death, quit, or disconnect . The abyss takes your run, not your wallet. How It Hurts After the selected tier's normal floor range, every additional floor adds +5% monster HP and +3% monster damage . Forever. Every 10th floor is a Warden : the selected tier's boss. Beat it for 2 HP Potions, 1 Elixir, a boss-rarity weapon choice (1 of 2, or 1 of 3 with Abyssal Attunement), and 1 boon before you keep going. The HUD swaps the corruption clock and Abyssal Marks for an Endless badge, current floor, Warden label, Pitch countdown, total earned, and held rewards. Endless runs are free of the daily economy in both directions. They consume 0 of your 3 daily Gauntlet runs, create no retry lock, and have no 3-minute re-entry cooldown. They also grant no Abyssal Marks, extraction loot, exit bonus, run record, leaderboard result, star unlock, first-clear reward, or retry series. Pitch is the prize. Floors are the flex. IRONMAN - THE REWORK Sasuke's skill shop is closed. The buffs are free now. He is taking it well. Ironman was built to be hard, not to be a tax on snowflakes. This patch strips out the grind that had nothing to do with the challenge and replaces it with things that scale with the character. @buffme - The Free Support Package Ironman characters now receive a free, self-only buff package for exactly 60 minutes per use. Every unlocked buff is applied at its maximum skill level . Unlocks at Buffs Lv30 Rage, Meditation, Hyper Body, Bless, Iron Will Lv70 Holy Symbol, Meso Up, Fortune Lv120 Combat Orders, Echo of Hero, Power Stance (100% knockback resistance), Speed Infusion, Sharp Eyes, Holy Shield Skills You No Longer Buy War Leap Lv10 is granted to every Ironman automatically: 5 MP, 650 horizontal and 460 vertical movement. It lands on the V key only if that key is free. Power Crash Lv20 arrives automatically at character Lv70. Sasuke's Skill Shop is removed. It used to charge 1,000 Everfrost Snowflakes per 2nd-job skill, 2,000 Essence of Time per 3rd-job skill, and 3,000 Draconic Wrath per 4th-job skill. Support buffs are free through @buffme, War Leap and Power Crash are automatic, and Fortitude is no longer offered. The Ironman Medal Automatically issued, permanent, character-bound, locked, and updated with the character. Every 10 character levels grants +1 to STR/DEX/INT/LUK, HP/MP, WATK/MATK, WDEF/MDEF, Accuracy/Avoid, Hands, and Speed/Jump. 0 slots, no cap. Lv10 +1 each Lv120 +12 each Lv300 +30 each The medal grants no Critical Rate or Critical Damage. It is a ruler, not a crutch. Status, Progress, and Drops Ironman is permanent immediately after acceptance. The old removal option below Lv50 is gone. The first tracked Hardcore death changes Hardcore -> Regular Ironman, never Normal. Legacy EXP for Ironman: Ironman alts below the account's highest-ever character level now receive 4x EXP . It does not stack with EXP coupons; the higher multiplier applies. Account progress: Monster Book card completion and ring tiers are shared across the account's Ironman characters. Quest Medal progress uses the highest quest total in the Ironman cohort. Normal and Ironman progress stay completely separate. Quest Medal: every ruleset uses the canonical Quest Medal item; legacy Regular and Hardcore Ironman variants convert automatically. Medal Buddy: Ironman characters may partner with another Ironman under the existing 900 combined quest and 400 combined completed-card limits. Normal and Ironman pairs remain blocked. Drops: items personally dropped by an Ironman now disappear immediately instead of becoming an owner-restricted map drop. This includes normally preserved and boss-summon items. Ironman means Ironman. Sasuke's New Job: The Exchange Scroll Exchange 1 Chaos Scroll of Goodness 60% -> 2 Chaos Scrolls 60% + 2 White Scrolls 1 Chaos Boss Accessory Scroll 50% -> 8 + 8 1 Miraculous Chaos Scroll 40% -> 16 + 16 Class Exchange Mihile's, Oz's, Irena's, Eckhart's, and Hawkeye's Blessings convert among themselves 1:1 . The 5 class Approvals also convert among themselves 1:1 . Sasuke's Boss Exchange (price in Perfect Pitch) Pitch Items 1 Revolution Ring 2 Tempest Ring 3 Pinnacle Ring, Golden Flower Ring 4 Pinnacle Earring, Mansa Figurine, Cygnus Kohinoor Ring 5 Balrog's Leather Shoes, Tempest Earrings, Adler Figurine, Condensed Power Crystal, Raven Horn Chaser Shoulder 6 Balrog's Fur Shoes, Revolution Earrings, Billy Figurine, Chaos Horntail Necklace, Shark Tooth Skipper Shoulder, Aquatic Letter Eye Accessory, VIP Ring, Beodog Figurine, Silver Blossom Ring, Falcon Wing Sentinel Shoulder 7 Balrog Shoulder Pad, Zakum Helmet, Timeless Pendant, Enraged Zakum Belt, Ifia's Earrings, Dragon Tail Mage Shoulder 8 Papulatus Curl, Horntail Necklace, Timeless Earrings, Chaos Zakum Helmet, Ifia's Ring, Lionheart Battle Shoulder 9 Zakum Diamond, Rock of Time, Chaos Dragon Stone Scroll 100%, Noble Lion King Medal, Cygnus Circlet 10 Giant Tree Branch 11 Scarlion Boss's Foot 12 Targa's Foot 13 Targa Hat, Scarlion Boss Hat, Nine Spirit's Egg Exchanges are atomic. A failed delivery consumes nothing, ordinary inputs are spent before bound ones, and using a character-bound input produces character-bound output. THE P2W AWARENESS EVENT - THE FULL RULEBOOK "Raising Awareness of P2W in Gaming." Greedy Gia's numbers are final. Her morals remain under review. Gia opened her doors on August 29 and has been very busy explaining pay-to-win to anyone with coins. Here is the complete, final version of every price, reward, and rule in the event. Everything is bought with F2P Coins , which drop from every non-friendly monster at a 10% chance , move through account storage, and stack with any legacy coins you already had. The F2P Battle Pass The Pass Cost 2,026 F2P Coins Limit 1 per household Limited to 1 purchase per account, PC, and IP household. Unique rewards you already own count as satisfied; duplicate purchases remain blocked. Daily bonus: while the pass is held and the event is active, the account receives 1 Surprise Style Box per JST day on login. Kishin Earrings Stats +5 all, +5 WATK/MATK Mobility +55 Speed/Jump Permanent, 0 slots, untradeable, and transferable through Cash Storage. The headline reward and the reason most of you are reading this section. 1 F2P Battle Pass, 1 Certificate of the Dragon Squad, 1 Firm Hand, 1 permanent Kishin Earrings, 1 permanent Kaisa skin 1 Miraculous Chaos Scroll 40%, 2 Chaos Boss Accessory Scrolls 50%, 3 Chaos Scrolls of Goodness 60%, 4 Chaos Scrolls 60%, 4 White Scrolls, 5 Lucky Day Scrolls 1.6x 6 Surprise Style Boxes, 7 Blue Gachapon Tickets, 8 Super Megaphones Materials: 4 Gigatoad Coin Purses, 4 Lady Boss's Combs, 24 Pieces of Cracked Dimension, 24 Eyes of Fire, 48 Spirits of Fantasy Theme Park The F2P Shop Item Cost What You Get Pet/Character Vac 30 coins Both vac effects for 30 days; 1 purchase per household Hyper Teleport Rock 30 coins Unlimited use for exactly 30 days (2,592,000,000 ms, for the pedants) Android Heart 5 coins +1 all stats, +1 WATK/MATK, 0 slots, untradeable Shade Android 50 coins +1 all stats, +1 WATK/MATK, 0 slots, untradeable; wears First Quarter Hair with Calm Face Shade since 2024 Set Heart + Android +2 all stats and +2 WATK/MATK on top F2P Box Event reward Includes Ssiws Cheese. Yes, that is how it is spelled. Greedy Gia's Gacha One roll costs 9,180 Blue Ticket value , equal to 85 Gold Tickets. Why 85? Gold Gachapon's premium trio has a combined 1.187888% chance, and that number sets Gia's price. She did the math so you would not have to. Standard rewards: 3 White Scrolls, 3 Chaos Scrolls 60%, or 1 Clean Slate Scroll 20%, at equal odds. The 1% jackpot is the Aura Pendant: +5 all stats and +5 WATK/MATK. It fits either pendant slot, but only 1 may be equipped. Donations, Wagers, and the World Blessing Daily Wager: each account, PC, and IP household may back 1 student per JST day. Every household backing a placed student receives 10 F2P Boxes for 1st, 7 for 2nd, or 5 for 3rd , and only that household's highest placed reward is paid. Pending Rewards: claims are account-wide through Greedy Gia and remain available after the event window closes. Nothing expires in her ledger. World Blessing: when donations reach 100,000 coins , the whole world receives Holy Symbol, Echo of Hero, Haste, Rage, and +66 MATK Meditation for 2 hours. PROGRESSION - DAILIES PAY 10X The daily quest economy was tuned for a server one tenth the size. It has been corrected. Daily Quest Level Main ETC Reward Secondary Lv40 300 -> 3,000 Lv50-70 330 -> 3,300 Lv80 / 100 / 130 2,000 -> 20,000 Lv90 / 110 / 120 / 140 2,200 -> 22,000 Lv150 / 160 / 180 2,000 -> 20,000 20 -> 200 Lv170 / 190 2,200 -> 22,000 22 -> 220 Lv200 2,400 -> 24,000 24 -> 240 Lv210 Ruined Fragments 400 each -> 4,000 each Lv220 Remnant Token 400 -> 4,000 The 5 Blessing USE items stay at 400 each Lv230 Dark Fusion Fragment 2,000 -> 20,000 Ereve / Fallen Knight tokens 20 each -> 200 each Lv240 Class Approvals and Fallen Knight Token 400 each -> 4,000 each Regional currency drops are now 80% flat. Ruined Fragments went from 25% / 33.3% / 41.7% / 50% -> 80%, Dark Fusion Fragments from 40%-80% -> 80%, and class Approvals from 10.7%-16% -> 80%. Account-Wide Quality of Life Blessing of the Fairy: inherits the highest persisted level from characters on the same account, never lowers, and remains capped by the normal skill limit. @beauty: Hair, Face, and Skin presets plus purchased slot unlocks are account-wide. Amy's permanent Cosmetic Bank still grants all 6 slots. @iamnew: eligibility cap raised from Lv120 -> Lv150 , including the support buffs and the 90-minute EXP and 120-minute Drop coupons. Level 180 Milestone: now rewards 800 Castle's Bricks and 800 Rousseau's Keys . Onyx Maple Katara: the advancement reward lasts exactly 5 days (432,000,000 ms). The regular Champion Katara and starter dagger are permanent. Dual Blade Echo: Dual Blades at level 200+ with quest 6800 complete can restore a missing Echo of Hero at the Goddess Statue. An existing Echo is never replaced. Citizenship and Perfect Pitch Oath signing uses an NPC Yes/No confirmation and applies all 4 stat changes in 1 update, keeping the existing per-character fee and reward. Citizenship Perfect Pitch milestone rewards are character-bound currency. Ordinary Perfect Pitch is spent first, and purchases made with bound Pitch produce character-bound items. Bulk purchases of scrolls and Pirate hats validate space, charge, grant, and save atomically. A failed purchase consumes nothing. MILESTONES AND CHARACTER SETUP Two Characters Per Account, With a Cooldown An account may register 2 distinct characters for all milestone rewards. Registering the second character starts a 1-calendar-month cooldown ; both registered characters keep eligibility for later milestones. A third character is blocked until expiry, after which the next 2 registration slots become available. Manual and Hyper Burn registration follow the same rule. Milestone claim replies now update the row that was actually requested instead of the wrong one. Everything Else Weekly Login: limited to 1 reward per account and PC/IP household per JST week. Launcher routes, reconnects, and ordinary IP changes cannot create another claim. New Characters: the placeholder start map routes Noblesse -> Ereve, Aran/Legend -> Rien, and other novice classes -> Mushroom Town. MAPLE ADMIN, CASH ITEMS, AND THE DONOR SHOP Crystals Become Ores The Maple Administrator now breaks legacy crystals back into ore, so nothing in your ETC tab is a dead end. Hand In Receive Refined Sapphire, Black Crystal, Power/Wisdom/DEX/LUK/Dark Crystal, Diamond 10 matching ores each Basic Diamond/Sapphire/Power/Wisdom/LUK/DEX/Black/Dark 10 matching ores each Intermediate versions of the same 100 matching ores each Advanced versions of the same 1,000 matching ores each Cash and Donor Anime Skins: all 138 skin items are permanent. Cash Shop DP Choice: on a patched client with the clean NX/DP selector, ordinary catalog DP purchases charge the exact DP price and make the item permanent. Insufficient DP refuses the purchase without falling back to NX. Older clients remain NX-only. Boppin' Otter Sweater: 4,250 DP. Crystal Blade and Musashi's Katana: 4,850 DP each. STORAGE, FISHING, AND THE BOT CHECK Account Storage: character-bound equipment may now move between characters on the same account. Character-bound stackable rewards remain blocked. Guild Storage: available to Normal characters. Ironman, Hardcore Ironman, and Group Ironman cannot open, view, search, deposit, or withdraw items or mesos. Fishing: monsters spawned after fishing begins no longer cancel an active session. Alive and seated requirements still apply. Bot Check: active fishers are excluded from automated checks. The final check uses 2 guided actions in order, Jump once and then Move left, with instructions above the character, in chat, and in the UI. Progress and attempts stay bound to the active session if the prompt is closed and reopened. BUG FIXES Six chairs learned how to hold a person correctly. Growth. Items, Client, and Connections NPC Shops: sales above 2,147,483,647 mesos or your current meso capacity are rejected without removing the item. Busy inventory and meso locks also reject without mutation. Pinky DrumStick: the 10,000 NX and 10,750 NX listings now grant 11 Pet Foods instead of the broken 1-item and 10-item quantities. Balrog Shoulder Catch-up: the Free Market Maple Administrator can repair an eligible legacy shoulder once, placed unequipped in the EQUIP tab: item Lv2 +1, Lv3 +2, or Lv4 +3 WATK/MATK. The item is not replaced, reset, or rerolled. Prism Equipment Dyes: dyed Android wardrobe equipment renders for everyone in the map and follows the visible Fusion Anvil appearance. Finite-expiration equipment is rejected before any DP charge. Prism Skill Dyes: Corsair Battleship, Hero and Dawn Warrior Combo Attack, and Night Lord and Night Walker Shadow Partner display their selected colors across movement and combat animations. Prism Farming FPS: long farming sessions no longer build up hidden skill-color data in the background, which had been dragging FPS down over time. Dyed skills still show their color. Wheel of Destiny: no longer sticks as your active display effect after reviving with it, which had been replaying a broken effect for every nearby player. Onyx Maple Katara: retains its stats while using a Cash Katara appearance through Fusion Anvil. Rookie Yellow Raincoat: can be moved into Cash Storage. Chairs: Fond Memories Castle Chair, Fluffy Corgi Cushion Chair, Golden Oinker Chair, Igloo Chair, 104th Cadet Corps Chair, and Cinema Starlet Chair now render character placement, rear animation, and foreground/background layering correctly. Not-so-small Herbivore: displays its weapon animation while using Thunderbolt. Accessory Job Requirements: Tempest Glasses and Pendant are Magician-only, Pinnacle Earrings and Pendant are Thief-only, and Revolution Earrings and Pendant support Warriors, Bowmen, and Pirates. The Tempest, Pinnacle, and Revolution rings and belts remain all-job. Set Tooltips: Pinnacle and Neinheart set descriptions display correctly, and Neinheart appears in the all-set window. Hired Merchants: shops reopen for buyers after their owner leaves, retain stock through Free Market resets, clear stale Fredrick registrations, and report already-closed search results correctly. Stat Window: characters above Level 200 no longer show an inflated EXP percentage (for example 27% when actual progress was about 10.59%). Citizenship Weekly EXP: weekly house EXP totals can no longer be double-counted or lost during a brief save hiccup, keeping placement rankings accurate. X4B: players entering through X4B retain that route during channel changes instead of failing the transfer. Combat and Boss Flow Damage Reflect: hits use only the active physical or magic reflect status instead of applying recoil multiple times. Holy Symbol: the strongest active version takes priority. Weaker versions cannot overwrite it or return after map and channel transfers, while equal or stronger versions refresh it. Flame Vortex: target selection, target order, and critical-hit markers remain accurate. Showdown: lethal hits now kill monsters instead of leaving them at 1 HP. Rude, but fixed. Song of Heaven: holding the skill while stationary no longer stops at the general repeated-attack limit. Changing fields clears the stationary state. Dual Blade: picking up items while in Dark Sight no longer breaks stealth. Every other Thief class keeps the usual restriction. Shadow Partner: clone poses render correctly across equipped gear, claw, and Cash weapon families. Von Leon: Aerial Prison is disabled for Von Leon and repeated combat packet floods are reduced. Other bosses keep their banish behavior. @stuck: Horntail-family instances and disposed boss-roster subsets are recognized correctly. Expeditions: blue channel-6 join notices now appear independently of @bossnotice. Expedition Re-entry: players who already entered may reconnect to the same active boss run after its attempt was consumed. Players who never entered remain blocked, and empty abandoned retry instances are cleared after 2 hours without racing a live reconnect. Boss Progression Solo Dual Blade Horntail: after both heads are defeated, entering the regular or Chaos main room solo now spawns the correct body. Parties, other jobs, and incomplete runs are unchanged. Normal Horntail: the hidden aggregate body now completes when the final visible body part dies, instead of leaving an empty, stuck map. Horntail Platforms: the upper attack platforms now extend toward both side heads. Zakum: native WZ revives exclusively create phases 2 and 3. The event no longer races them with duplicate scripted bodies. Boswell Field VI: the same-map portal works again. Orbis PQ: eligible Lv51-300 Solo Ironman runs still enter normally. Blocked solo attempts now show the exact reason and close cleanly instead of falling into the party flow. The Empress is on the field, Jay is open for business, and the abyss has no floor. Patch up, log in, and go find out how deep it goes. Please patch using the launcher before logging in. Happy Mapling! ~ Kuro