Leveling guide: where to train from level 1 to 250

Where to train from level 1 to 250: the official route band by band, the quests that carry you early, milestone rewards, and which expeditions give the most EXP at your level.

How to use this guide

This is the "where do I train next" guide. It follows the official route from the in-game Player Guide, band by band from level 1 to 250 (the level cap is 300), and adds the quests that carry you early, the milestone rewards you collect on the way, and which expeditions give the most EXP at your level.

Open it in game: Type @guide in game, or talk to the Maple Administrator, to open the same route list at any time.

EXP rates: Monster EXP is 2x until level 200, then 1x. Quest EXP is 3x. A character below your account's highest level gets 4x EXP (Legacy EXP); it does not stack with an EXP coupon, the higher of the two counts.

The full route: level 1 to 250

The official training route from the in-game @guide list. Where a band lists more than one area, pick whichever you prefer.

  • Level | Where to train | Notes
  • 1-20 | Job Instructor Quests and Demon Hat Quests | Demon Hat questline starts around level 18
  • 20-30 | Sleepywood Quests | Board quests reward over 5 100% scrolls
  • 30-35 | Mushroom Kingdom | Starts from the lightbulb after 2nd job
  • 35-40 | Blake's Dream | Final reward: Free Spirit Earrings
  • 40-60 | Forgotten Hollow | White Taxi from any Victoria Island town; start with Zelya
  • 60-80 | Deep Sleepywood | Black Taxi at Sleepywood to Another Path; Balrog from 60
  • 80-100 | Deep El Nath and Dead Mines | Black Taxi in El Nath to Sharp Cliff 1; Glibber
  • 100-120 | Deep Ludibrium | Black Taxi in Ludibrium to the Path of Time; Papulatus at 110
  • 120-150 | Deep Leafre | After 4th job, from Entrance to Dragon Forest
  • 150-180 | Temple of Time | Mobs reworked to be much tankier
  • 180-210 | Lionheart Castle | Open to everyone, no key needed
  • 210-220 | Henesys Ruins | Open to everyone, no key needed
  • 210-220 | Mutant Ereve Forest | Part of the preparation for Cygnus
  • 210-220 | Knight Stronghold | Advanced Knights drop Dark Fusion Fragments and Fallen Knight Tokens
  • 220-230 | Twilight Perion | Final part of the Gate of Future region
  • 230-235 | Leafre of the Past | Choose this or Distorted Temple of Time
  • 230-235 | Distorted Temple of Time | Drops White Gold Throwing Stars, Red Laser Bullet and Titanium Arrows
  • 235-240 | Tynerum | -
  • 240-245 | Heliseum | -
  • 245-250 | Chaos Root Abyss | Some maps need level 180 or 190 to enter

Level 1 to 30

  • Level 1 to 20: Job Instructor Quests and Demon Hat Quests. Start with your Job Instructor Quests, then follow the Demon Hat Quests when they appear. These early quests are the cleanest way to learn your class and build starter momentum.
  • Level 20 to 30: Sleepywood Quests. Move into Sleepywood Quests. Use this band to finish early Victoria Island progression before the theme dungeon route opens.

Level 1 to 10: the tutorial

Players start out at level 1 on Maple Road, Ereve or Rien. Every new character starts with 50,000 mesos, 50 Red Potions, 50 Blue Potions, a chair, 5 Safety Charms, 5 Wheels of Destiny and a free 7-day Hyper Teleport Rock.

Players can also create their own Referral Codes to invite friends or enter in Referral Codes from friends to receive bonus Reward Credits here. There is also an Ironman/Reboot Option for players with the help of Sasuke NPC.

Players then can talk to Sera/Kimu to begin the tutorial which teaches them about in-game @commands such as @help @dispose @wd @wdf @autopickup. Players then can talk to the next NPC which introduces them to how our custom widget works. The next step will introduce players towards our game's main currency which is Perfect Pitch, tradable for rare items from Inkwell in the Free Market.

Then, players can try some attacks on mobs at our Tutorial with an enhanced QOL feature allowing Attack + Move along with Nimble Feet now being a passive which increases Speed and Jump by +30 and +10 along with Legendary Spirit, Monster Rider, Follow the Lead, Kuro's Blessing and Maker being unlocked at the get go. Heena will then ask you some questions about the server so be prepared!

After completing our custom tutorial then players will continue down Maple Island, Ereve, Rien's usual progression route til level 10 and level 8 for Mages.

Level 8 and 10 class starts: Shade, Phantom, Mercedes and Luminous

Reach the level below as a Beginner and talk to the class's recruiter; the change is permanent. The recruiter can also send you to a Demon trial: beat the boss before level 20 and you jump straight to level 20. 2nd, 3rd and 4th job are then automatic at levels 30, 70 and 120.

  • Class | Recruiter | Level | Trial boss
  • Shade | Moonbeam, Navigation Room (Nautilus Harbor) | 10 | Crocell
  • Phantom | Phantom recruiter, Thieves' Hideout (Kerning City) | 10 | Valefor (guaranteed Valefor Hat)
  • Mercedes | Mercedes recruiter, Bowman Instructional School (Henesys) | 10 | Amdusias (guaranteed Amdusias Hat)
  • Luminous | Vieren, Magic Library (Ellinia) | 8 | Marbas (guaranteed Marbas Hat)

Level 8/10 to 30: first job, Demon Hat and Sleepywood

At level 10 (level 8 for Magicians) you take your 1st job at your class instructor, and from level 10 you can claim milestone rewards. 2nd, 3rd and 4th job then happen automatically at levels 30, 70 and 120.

Blue Gachapons were originally a P2W mechanic in the classic game, which we have reworked into a global drop for focusing on Player Enjoyment for levels 1 to 40 which includes some early game accessories, custom and reworked 100% blue scrolls and Maple Weapons. Test out your luck with our Gachapon NPC at FM by pressing the trade button to receive a variety of items.

Players can now start doing their early training quests with their job instructor and have access to @town which brings them back to their 1st Job Instructor town as QOL. During your grind, ores and the custom global drop reworked 100% blue scrolls will be directly transferred to your personal storage which can be accessed directly from the Widget or @storage.

  • Remember to Vote to get Reward Credits (claim them in game by typing @vote) to buy Pets/Pet Equipments in the Cash Shop that all now cost 100 Reward Credits to smoothen the grind process.
  • Remember to claim your class medal from Dalair, players can wear 2 medals at once as KuroMS's special QOL.
  • @town: Brings you back to your 1st Job Instructor town.
  • @storage: Opens your personal storage, where ores and the reworked 100% blue scrolls you pick up are sent.
  • @guide: Reopens the in-game Player Guide with the level route and bossing levels.

After finishing your Job Instructor Quests, you should be around level 18 to begin the Demon Hat questline. Demon Bosses such as Andras, Crocell, Amdusias, Valefor and Marbas now also drop a Demon Ring, Demon Gloves, Demon Shoes and Demon Weapons to help with early game progression. Complete the final Quest and players will receive a Demon Hat; these items will also be part of the Demon Item Set Bonus.

Demon Hat questline: the Andras fight in the Andras Hiding Place mini dungeon.

Once you have finished the Demon Hat quest, head on over to Sleepywood to start completing some Sleepywood Board Quests such as Horny Mushroom, Zombie Mushrooms, Evil Eyes, Curse Eyes and quests from the Rememberer. Completing these quests will reward you with over 5 100% scrolls to help you enhance your items and help get you to level 30.

During your grind, you might also have noticed some of our custom reworked Arrows (now rechargeable) and Bullets which now have the same Weapon Attack as Throwing Stars. At level 30 you advance to 2nd job automatically; Explorers pick their branch in a dialog.

The Sleepywood board quests carry you from about level 20 to 30.

Milestone rewards below are taken from the game server code (verified September 24, 2026). At levels 30, 60 and 100 you receive the secondary weapon of all five class families, so you can sell the ones you cannot use.

  • Level 10: Gachapon Ticket, Mushroom House Elf, White Belt, White Potion x200, Blue Potion x300, Pet Food x100
  • Level 20: Unagi x200, Mana Elixir x200, Scroll for Gloves for Crit Chance 60%
  • Level 30: Ice Cream Pop x250, Red Bean Sundae x250, Powers Medallion (Warrior secondary), White Gold Book <Strophe> (Magician secondary), Breezy Feather (Archer secondary), All Souls Charm (Thief secondary), Wrist Band (Pirate secondary), 10,000,000 Mesos (once per household), +8 Equip/Use/Setup/ETC slots

The level 10 milestone unlocks at level 10 for every class, including Mages who job advance at level 8. Open the milestone window with @milestone (or @ms) to claim it.

Milestones on more than one character: Regular characters: the level 30, 60, 100, 120 and 130 milestones are paid once per household (to the first character that claims them), the meso bonus at 40, 50 and 70 is also once per household while the items stay per character, and milestones from level 180 up can be claimed by two characters per account, after which the next character waits one month. Ironman characters claim every milestone on every character; only their level 30 and 40 meso bonus stays once per household.

Level 30 to 60

  • Level 30 to 35: Mushroom Kingdom. Run Mushroom Kingdom. The quest chain is compact and should carry you through the first post-advancement stretch.
  • Level 35 to 40: Blake's Dream. Follow Blake's Dream next. This fills the gap before Forgotten Hollow becomes your main route.
  • Level 40 to 60: Forgotten Hollow. Head to Forgotten Hollow. Use the Hollow quests and trophy rewards to bridge into the custom mid-game route.

Level 30 to 40: Mushroom Kingdom and Blake's Dream

After completing your Job Advancement then a lightbulb will appear above your character to start the Mushroom Kingdom Questline, this region will drop King Pepe Tops and Bottoms which do not require secondary stats. Completing the questline will unlock Heavy Violette cape which will also add a bonus to your demon item set.

You can now continue on with Blake's Dream Questline with the final reward being Free Spirit Earrings which will also add a bonus to your demon item set.

  • Level 40: Ice Cream Pop x400, Red Bean Sundae x400, Silver Gachapon Ticket, Scroll for Earrings for Crit Damage 60%, 10,000,000 Mesos (once per household), Random 100% scroll (rolled on claim) x4

Level 40 to 60: Forgotten Hollow

Reaching level 40 will unlock Forgotten Hollow, one of our newest content regions with our own modern touch towards the region. Players can reach Forgotten Hollow from any town in Victoria Island through the White Taxi.

From level 40, the White Taxi in any Victoria Island town goes to Forgotten Hollow.

Remember to start out the Forgotten Hollow questline with NPC Zelya to receive the final reward of Forgotten Hollow's Face Accessory which provides some stats and a bonus to the demon item set.

Forgotten Hollow mobs drop Forgotten Hollow Overalls, Rings, Tops and Bottoms along with risky 10% scrolls that are meant to be used with caution on the abundance of item drops during the lower levels. Starting at level 40, mobs will start dropping more of our custom 60% scrolls, and regions also start to provide global drops to support exchanges for the Lucky Day Scroll early game progression, Silver Gachapon along with a variety of Vicious Hammers at Luma NPC.

60% Scrolls will play a major role on your leveling journey til around 4th job. A good advice is also for players to focus on Glove Critical Rate scrolls and Earrings Critical Damage scrolls first.

  • Level 50: Power Elixir x200, Sunset Dew x200, Silver Gachapon Ticket, 10,000,000 Mesos (once per household)
  • Level 60: Power Elixir x400, Sunset Dew x400, Silver Gachapon Ticket x2, Orders Medallion (Warrior secondary), White Gold Book <Antistrophe> (Magician secondary), Gusty Feather (Archer secondary), Evil Ender Charm (Thief secondary), Wrist Guard (Pirate secondary)

Level 60 to 100

  • Level 60 to 80: Deep Sleepywood. Progress through Deep Sleepywood. This is the main monster route before the El Nath and Dead Mines path opens.
  • Level 80 to 100: Deep El Nath and Dead Mines. Travel through Deep El Nath and Dead Mines. Take the Black Taxi to Sharp Cliff 1, work with Glibber, collect Everfrost Snowflakes, and use Deadmine Treasure for level 80/90 gear, projectiles, pendants, pocket items, and hammers.

Level 60 to 80: Deep Sleepywood and Balrog

Players reaching level 60 can then move on towards Deep Sleepywood starting at Another Path which can be accessed from the Black Taxi at Sleepywood.

It would also be a good idea for players to start out with a Party to do Balrog Boss which has been reworked to an Early Game Boss. Balrog drops Balrog's Fur Shoes, Balrog Weapons and Balrog's Shoulderpad, Vega 60%, Vicious Hammers for items below level 70 and Kuro's Vitality Potion. Once completed players can click on Mu Young NPC to leave the expedition. For the EXP and Perfect Pitch each run gives, see the expedition table below.

Balrog is your first expedition boss, from level 60.

Mobs here will drop Piece of Balrog's Leather, which you exchange with the Suspicious Man at Another Entrance for Twilight Scrolls for your Balrog items.

Use the Hyper Teleport Rock from your level 70 milestone with the World Map to jump between towns and training spots. 3rd job itself is automatic at level 70, so you can go straight back to grinding with your party and friends.

  • Level 70: Hyper Teleport Rock, VIP Teleport Rock x2, Piece of Balrog Leather (random 20 to 200), Melting Cheese x200, Sunset Dew x200, The Summoning Rock x100, 10,000,000 Mesos (once per household)
  • Level 80: Melting Cheese x400, Sunset Dew x400, Everfrost Snowflake x100

Level 80 to 100: Deep El Nath and Dead Mines

At level 80, start out travelling towards El Nath where you can find a Black Taxi on the right side of the map that can help you travel towards Sharp Cliff 1 to start your search for the Dead Mine's Treasure.

The Black Taxi on the right side of El Nath takes you to Sharp Cliff I.

At Sharp Cliff 1 you will meet Glibber, who will assist you to make Deadmine Treasures from the Everfrost Snowflakes dropped from mobs here. Mobs here will also drop level 80 and 90 Equipment such as Tops, Bottoms, Overalls that require no secondary stat along with Ilbis, Diamond Arrows +27 Atk and Eternal Bullets +27 Atk / Capsules +27 Atk.

Starting from this point onwards, players also slowly unlock another equipment slot through each region. El Nath unlocks the first Pocket Slot Items.

  • Level 90: Everfrost Snowflake x200, Elixir x200
  • Level 100: Essence of Time x1000, Kuro Vitality Potion x10, Elixir x300, Virtues Medallion (Warrior secondary), White Gold Book <Epode> (Magician secondary), Blasted Feather (Archer secondary), Death Sender Charm (Thief secondary), Wrist Armor (Pirate secondary)

Level 100 to 150

  • Level 100 to 120: Deep Ludibrium. Move into Deep Ludibrium. This is the next high-density route after Dead Mines and should prepare you for the fourth-job stretch.
  • Level 120 to 150: Deep Leafre. Train through Deep Leafre from Entrance to Dragon Forest, Dragon Forest I-III, The Dragon Canyon and Canyon roads, Wyvern Canyon, Entrance to Dragon Nest, the Dragon Nest maps, and Peak of the Big Nest. Use this as your main post-fourth-job route through level 150.

To reach Deep Ludibrium, head over to Ludibrium where you can find a Black Taxi which leads to the Path of Time. Be sure to check out Mr. Bouffon to begin the Papulatus pre-quest; Papulatus is now a level 110 boss. 4th job is automatic at level 120, and Deep Leafre starts at Entrance to the Dragon Forest.

  • Level 110: Onyx Apple, Subani's Mystic Cauldron
  • Level 120: Kuro Vitality Potion x100, Draconic Wrath x1000, Hyper Teleport Rock
  • Level 130: Chaos Scroll of Goodness 60%, 30,000,000 Mesos
  • Level 140: Scroll for Earrings for Crit Damage 60%
  • Level 150: Scroll for Gloves for Crit Chance 60%, Firm Hand (not given again if already delivered), Certificate of the Dragon Squad (not given if you already hold one), Wheel of Destiny x5, Onyx Apple x5, Subani's Mystic Cauldron x5, 50,000,000 Mesos

Level 150 to 210

  • Level 150 to 180: Temple of Time. Train in Temple of Time from level 150 through level 180. Mobs here have been reworked to become much tankier.
  • Level 180 to 210: Lionheart Castle. Train in Lionheart Castle from level 180 through level 210. Lion King's Castle needs no key.

At this point it is expected that players start bossing and grinding to build up their Revolution, Pinnacle and Tempest items in preparation for Pink Bean.

From level 170 you can also take a party (or go solo) into the Evolution Lab in Pantheon, a 20-minute run full of high-EXP slimes. See the Evolution Lab section below.

  • Level 160: Chaos Scroll of Goodness 60%
  • Level 170: Lucky Day Scroll (1.3x) x7
  • Level 180: Castle's Brick x800, Rousseau's Key x800
  • Level 190: Chaos Boss Accessory Scroll 50% (guaranteed 100% success), Clean Slate Scroll 20% x9
  • Level 200: Perfect Pitch x200, White Scroll x2, Chaos Scroll 60% x2, Clean Slate Scroll 20% x2, Pure Clean Slate Scroll 10% x2, Clean Slate Scroll 5% x2, Clean Slate Scroll 1% x2, Onyx Apple x2, Naricain's Demon Elixir x2, Ssiws Cheese x2, Subani's Mystic Cauldron x2, Lucky Day Scroll (1.4x) x2, Cash Shop Surprise x2
  • Level 210: Miraculous Chaos Scroll 40% (guaranteed 100% success), Ruined Warrior Fragment x1100, Ruined Mage Fragment x1100, Ruined Archer Fragment x1100, Ruined Thief Fragment x1100, Ruined Pirate Fragment x1100

Starting here on out, the reward lists include resources such as:

  • Special Beauty Coupon
  • Naricain's Demon Elixir
  • Onyx Apple
  • Ssiws Cheese
  • Subani's Mystic Cauldron
  • Chaos Scroll 60%
  • Clean Slate Scrolls
  • Innocence Scroll
  • Lucky Day Scrolls
  • White Scrolls
  • Chaos Scroll of Goodness

Level 210 to 250

  • Level 210 to 220: Henesys Ruins, Mutant Ereve Forest or Knight Stronghold. Henesys Ruins needs no key. Mutant Tiru, Timo and Tiguru Forest are part of the battle in preparation for Cygnus. At Knight Stronghold, the Advanced Knights drop Dark Fusion Fragments and Fallen Knight Tokens.
  • Level 220 to 230: Twilight Perion. Train in Twilight Perion from level 220 through level 230. Twilight Perion is the final part of the Gate of Future region.
  • Level 230 to 235: Leafre of the Past or Distorted Temple of Time. Leafre in Flames can be reached through Region Voyage in FM with no key needed, beginning your journey into Superior Regions. Distorted Temple of Time also drops White Gold Throwing Stars, Red Laser Bullet and Titanium Arrows.
  • Level 235 to 240: Tynerum. Train in Tynerum from level 235 through level 240.
  • Level 240 to 245: Heliseum. Train in Heliseum from level 240 through level 245.
  • Level 245 to 250: Chaos Root Abyss. Train in Chaos Root Abyss from level 245 through level 250. The Neglected Garden requires level 180 or higher; the Scrapyard ground and Skyline, Black Heaven Deck, and Dark World Tree require level 190 or higher.

Grinding the Superior regions: Pantheon, Heliseum and Tyrant's Castle

From Leafre in Flames on, the training areas are Superior regions, reached through Region Voyage in the Free Market. Every grind monster in a region has the same HP and always drops the same amount of Perfect Pitch, so each step up the ladder pays more per kill.

  • Region | Monster HP | Perfect Pitch per kill
  • Leafre in Flames | 500m | 5
  • Distorted Temple of Time | 1b | 10
  • Phantom Forest | 1.5b | 15
  • Pantheon | 2b | 20
  • Heliseum | 2.5b | 25
  • Tyrant's Castle | 3b | 30
  • Chaos Root Abyss | 3.5b | 35
  • Scrapyard | 4b | 40
  • Black Heaven Deck | 4.5b | 45
  • Dark World Tree | 5b | 50

Pantheon, Heliseum and Tyrant's Castle grew to their full size with 74 new maps (25 in Pantheon, 25 in Heliseum and 24 in Tyrant's Castle) and 26 new monsters on the same HP and Perfect Pitch curve, with the same loot as each region's grind monsters. 51 grind maps, the Pantheon, Heliseum and Tyrant's Castle grind maps included, use full spawn layouts with 180 to 300 monsters per map spread over every platform. From Tyrant's Castle you can walk through the Sitting Room Entry to the Heliseum Heights Entry, where Hard Magnus waits.

First bosses by level

The recommended level for each boss from the in-game @guide Bossing Levels list, with where to find it. Entries, EXP and Perfect Pitch per clear are in the next table.

  • Level | Boss | Where and how
  • 60+ | Balrog (Easy/Normal) | Expedition from Sleepywood. Your first real boss fight.
  • 110+ | Papulatus | Expedition inside the Ludibrium Clocktower.
  • 120+ | Zakum | Expedition at the El Nath Dead Mines altar.
  • 130+ | Krexel | Expedition in Ulu City, Singapore.
  • 140+ | Scarlion & Targa | Twin boss expedition in Malaysia.
  • 150+ | Horntail | Expedition at the Cave of Life in Leafre.
  • 160+ | The Boss (Showa) | Expedition in Showa Town, Zipangu.
  • 170+ | Castellan Toad | Expedition boss of Zipangu.
  • 180+ | Pink Bean | Each successful clearer receives a Lionheart Castle Key.
  • 180+ | Chaos Pink Bean | Chaos-tier Pink Bean expedition.
  • 190+ | Chaos Zakum | Chaos-tier Zakum expedition for endgame rewards.
  • 200+ | Chaos Horntail | Chaos-tier Horntail expedition for endgame rewards.
  • 210+ | Von Leon | Expedition in Lion King's Castle. The castle corridor and the Free Market boss mirror both lead there; no key is needed.
  • 220+ | Cygnus | Empress expedition at the Cygnus Stronghold.
  • 230+ | Arkarium | Expedition in front of Arkarium's Altar.
  • 235+ | Gollux | Solo or party battle at the giant's shoulder. The Free Market mirror opens the hub at 235 with a Phantom Forest's Key.
  • 240+ | Hard Magnus | Expedition for 1 to 6 players at the Tyrant's Throne Entrance in the Heliseum Heights Entry (Tyrant's Castle). Hold a Pantheon's Key (from Gollux, never used up). The Free Market mirror or Adobis in El Nath takes you there, or walk through Tyrant's Castle.
  • 255+ | Chaos Root Abyss | Chaos-tier Root Abyss encounters for the endgame boss ladder. The Free Market mirror opens the boss lobby at 255 with a Root Abyss's Key. Your first Hard Magnus clear gives the Root Abyss's Key.
  • 260+ | Lotus | Expedition beyond the Black Heaven Deck. The Free Market mirror opens the lobby at 260.
  • 260+ | Damien | Expedition at the heart of the Dark World Tree. The Free Market mirror opens the lobby at 260.

Which expedition gives EXP at my level

Completing an expedition grants all party members EXP and Perfect Pitch. Bosses are tuned so an expedition gives roughly 1.5 levels of EXP for players in the intended range.

  • Boss | Level | Runs | EXP | Perfect Pitch
  • Balrog | 60-300 | 6 runs/week | 1.5m | 20
  • Papulatus | 110+ | 6 runs/week | 22m | 20
  • Zakum | 120+ | 6 per week (no daily cap) | 38m | 30
  • Krexel | 130+ | 6 per week (no daily cap) | 65m | 40
  • Scarlion & Targa | 140+ | 6 per week (no daily cap) | 110m | 50
  • Horntail | 150+ | 6 per week (no daily cap) | 190m | 60
  • The Boss (Showa) | 160+ | 1/week | 320m | 160
  • Castellan Toad | 170+ | 1/week | 550m | 170
  • Pink Bean | 180+ | 1/week | 925m | 180
  • Chaos Zakum | 190+ | 2/week | 1.6b | 190
  • Chaos Horntail | 200+ | 2/week | 2.8b | 200
  • Von Leon | 210+ | 1/week | 6b | 210
  • Cygnus | 220+ | 1/week | 11b | 220
  • Arkarium | 230+ | 1/week | 23b | 230
  • Gollux | 235+ | 1/week (Ironman: 4/week, max 2/day) | 30b | 235
  • Hard Magnus | 240+ | 1/week (Ironman: 4/week, max 2/day) | 40b | 250
  • Chaos Root Abyss | 255+ | 1/week for each of the four bosses | 60b per boss | 245 per boss
  • Lotus | 260+ | 1/week | 60b | 245
  • Damien | 260+ | 1/week | 60b | 245

Gollux and Hard Magnus count a clear only when the boss dies (for Hard Magnus, 3 failed tries with the same party also use up the run), and their practice runs are free, with no loot and no rewards. Hard Magnus replaces the old Magnus expedition at Adobis, which is closed.

Missed entries are stored until the weekly reset, and Expeditions have a six-player maximum.

  • Bossing Guide: HP, time limits, prerequisites and drops for every boss.

Evolution Lab: party EXP from level 170

Talk to Nova Sage Ilya in Pantheon and pick Evolution Lab. It is a 20-minute run for 1 to 6 players of level 170 or higher, started by the party leader (Ironman characters start it solo). Up to 300 Evolved Mutant Slimes fly around the whole lab and refill constantly. Each one has 2 billion HP and is worth 133,333,333 EXP and 20 Perfect Pitch, and every class's Hyper III item can drop from them (10% each).

  • Runs: 2 per household per day (JST), spent when you enter. Unused runs carry over until the weekly reset (Sunday 00:00 JST).
  • Rewards: when the timer ends, every player in the lab gets 1 Evolution Lab Box (a Solo Ironman gets 6). If you leave early, the run pays boxes only once the party has killed at least 100 slimes.
  • Each box gives 100 Hyper III items of a random class (98%), the Evolution Lab Master medal (1%) or the Evolution Pendant (1%).