Effects Transparency issues

Posted by Kimi

KuroMS Suggestions discussion with 1 post about Effects Transparency issues.

Suggestion Title: Improve Skill Effect Opacity Adjustment for Certain Skills Description of Suggestion: Improve the Skill Effect Opacity setting so that it applies more accurately to certain skills. For example, Bishop's Big Bang does respond to the opacity adjustment, but the effect still appears more opaque than the selected percentage. At 30% opacity, the skill effect is still relatively visible compared to what would be expected from the setting. It would be helpful if the opacity adjustment could be applied more consistently, allowing the selected percentage to better reflect the actual visual opacity of the skill effect. Why Do You Think This Is Needed? This would help reduce visual clutter, especially during combat where multiple skill effects can overlap. It would also give players more control over how much skill effects they want to see, which can improve visibility and overall gameplay experience. Possible Downsides or Obstacles: Some skills may use different visual effects or rendering methods, so applying the opacity adjustment consistently across all skills may require additional implementation or adjustments. Additional Notes/Comments: Big Bang is one example where the current opacity adjustment could be improved. Genesis may also have a similar issue and may be worth checking as well. This suggestion is specifically for Bishop skills, but the team may consider looking into other jobs as well if they experience a similar issue. Thanks!