Suggestions

Fma change suggestions

Posted by Hozzzzzzzzzz

KuroMS Suggestions discussion with 3 posts about Fma change suggestions.

I am probably one of the few who despises fma lvling as a archmage. I think fmas should be changed into 30 seconds cd high damage high mob count nukes with fast cast speed. (I think the same should happen with koc fmas that have a 2second cd right now but that might need a seperate thread) Im not sure on the exact numbers on damage and mob count thats for kuro to balance. Without fma the main mobbing skills for the classes that mainly use fma to farm should be at a useful enough lvl for farming mobs.. Bigbang for bishop, chain lightning for i/l and im not really sure what f/p and blaze wizard have. :) edit: The range should be reduced to imo its too fucking massive and its annoying for other team members. Range should be reduced regardless of this suggestion. I should not be hitting the whole ass map from standing on the ground over there https://uploads.playkuro.com/forum/images/1777732189132-0699e90d98df6e2a.png

Replies

Reply by apazy

The problem is that without the FMA, it's impossible to level up with the Big Bang as it currently is. I can't measure the @dpm, but it's definitely the lowest by far in all the leveling zones.

Reply by Liuyue

FMA's will stay on a cooldown of 30 seconds and mages will be given another main competitive attacking skill as Hozlocos said.