PATCH NOTES - AUGUST 21, 2026 - ABYSSAL GAUNTLET V2, DUAL BLADE OVERHAUL + GM EVENT JACKPOTS

Posted by Kuro

KuroMS Announcements discussion with 1 post about PATCH NOTES - AUGUST 21, 2026 - ABYSSAL GAUNTLET V2, DUAL BLADE OVERHAUL + GM EVENT JACKPOTS.

TWELVE WEAPONS. ONE ABYSS. ZERO EXCUSES. The Abyssal Gauntlet gets a complete rebuild, Dual Blade finally hits like it means it, Blaze Wizard stops apologizing to Damage Reflect, and the GM events now pay out like a slot machine that actually likes you. This patch is a love letter to three groups of players: Gauntlet runners who wanted the mode to feel like a real roguelike, Dual Blades who have been politely waiting since forever, and everyone who ever joined an Ola Ola for "fun" and left with nothing. All three of you are eating well today, and the bug fix list underneath is one of the longest we have ever shipped. THE PATCH IN TEN SECONDS Abyssal Gauntlet v2 is here. All 12 weapon types are now unique, Legendary weapons are roughly 4-5x a Common instead of about 100x, and bosses get Enraged below 30% HP. Dual Blade got its overhaul. Phantom Blow replaces Chains of Hell, Mirror Image finally clones properly, and six katara families can grow one cap further. Blaze Wizard breaks the rules. Towering Inferno, Dragon Fireballs, and Dragon Blaze now ignore Magic Cancel and Damage Reflect, and Critical Mastery arrives for Blaze Wizard and Aran. GM events are worth showing up for. Ola Ola is 12 minutes now, and every participant walks away with a Kuro Lunch Box plus a shot at a serious jackpot table. Cash Shop restock. 13 new Anime Skins and 62 pet-skin caps. Huge fix pass. The Error 38 crash chain, the Monster Book, a stack-duplication path, and about forty other things. Jail also actually holds people now. Patch with the launcher when the update goes live. Details at the bottom. ABYSSAL GAUNTLET V2 Version 1 was a dungeon with opinions. Version 2 is a proper roguelike: every weapon type plays differently, every run mutates differently, and the floors themselves have learned some new tricks. Weapons All 12 weapon types now have unique attacks, utility skills, passives, animations, and balanced scaling. Legendary weapons are now roughly 4-5x a Common instead of about 100x. Rarity is a bonus, not a lottery ticket that invalidates the run. Runs and Boons Weapon drops now offer equip, reserve, or leave choices. Weapon floors offer 2 choices , or 3 with Abyssal Attunement . @gauntlet choose reopens the 20-second choice window if you fat-fingered it. Added stacking boons plus new run modifiers: Swarm, Fortified, Frenzied, Bounty, and Bloodmoon . Bosses below 30% HP become Enraged . Finish them politely and quickly. Combat Inside the Gauntlet Plain attacks are 1 line at 100% . Defense, critical hits, unlimited run ammo, and displayed damage now match the server . What you see is what you dealt. MP refills through combat. MP potions, outside healing items, and pet auto-potions are unavailable inside runs. HP Potions restore 30% with an 8-second cooldown. Elixirs restore 50% HP/MP with a 20-second cooldown. Second Wind revives you at 50% HP. Progression and Rewards Job-appropriate rewards replace unusable gear. No more dagger jubilees for Bishops. Reward floors: ores at 5 , scrolls at 7 , Clean Slate Scrolls and crystals at 10 , Chaos Scrolls at 12 , and Golden Maple Leaf plus White Scroll at 15 . Floor 15+ can award Abyssal Avenger . Your first full clear awards 50 marks , once. Every death awards consolation marks , because we know how this goes. HUD and Records Added gear comparisons , a 2-weapon reserve , and up to 4 choice options . Up to 3 simultaneous 4-second toasts, 3.5-second floor banners, and a 12-second run summary. Per-star leaderboards are live, along with @gauntlet choose / codex / stats / help . Forfeit confirmation lasts 5 seconds. @gauntlet mp was removed. Maps and Shop Removed unusable maps and disruptive monster mechanics. Crowded floors now release monsters in 2 waves . The rotating shop now filters by job and level , offers a class Maple weapon , and no longer repeats 3-item cosmetic rotations. DUAL BLADE: THE OVERHAUL Dual Blade has been the class with great animations and a suspicious relationship with its own tooltips. This patch closes the gap: the passives actually apply, the finisher actually finishes, and the clones actually clone. Passives That Work Now Physical Training now displays its +30 DEX/LUK. Channel Karma +30 WATK, Shadow Meld +20 WATK, Katara Expert +30 WATK and 90% mastery, and Thorns +90% stance / +30 WATK all now work client-side. Skills Added a max-level 20 Flash Jump . Phantom Blow replaces Chains of Hell : damage 331% -> 360% over levels 1-30, 7 hits, 1 target, MP cost 41 -> 50. Old hotkeys convert automatically, no keybind archaeology required. Combat Mirror Image now doubles melee lines up to 15 with a maximum 50% clone ratio, and its melee no-damage bug is fixed. Balrog's Flying Assaulter now rushes forward with 4 lines against 6 targets at 50%. Kataras Maker and tooltips now say Katara instead of Shield. It was never a shield. Onyx Maple Katara is now a Lv. 10 NX katara with +5 all stats, WATK, MATK, Speed, and Jump, 0 slots, and no old 54 WATK or set bonus. Growth caps raised: Balrog 3 -> 4, Reverse 4 -> 5, Timeless 5 -> 6, Nox Von Leon 6 -> 7, Raven Horn Shadow 7 -> 8, Fafnir 10 -> 11 . Timeless Moonlight gem slots 9 -> 3 . BLAZE WIZARD AND CRITICAL MASTERY Blaze Wizard: Towering Inferno, Dragon Fireballs, and Dragon Blaze now ignore Magic Cancel and Damage Reflect without reflect recoil. Other skills keep normal behavior. The dragon does not read boss buff bars. Critical Mastery: added to Blaze Wizard and Aran 4th job at master level 10. Critical Rate and Critical Damage +1% -> +10% over levels 1-10. Disabled while Sharp Eyes or Wind Eyes is active, so no double-dipping. CASH SHOP New Anime Skins Added 13 permanent skins for 10,000 Donation Points each : Capybara Usopp Shin-chan Zakum Cute Blue Cat MetalGreymon Skelegirl Pianusman Kaisa Faker Foxblade 2B YoRHa Hangyodon Kaneki MemeCat2 Pet-Skin Caps Added 62 full-character replacement skins to the Donor Anime Skins tab for 10,000 Donation Points each, permanent. GM EVENTS: NOW WITH ACTUAL PRIZES Ola Ola and Event Courses Ola Ola time limit 6 -> 12 minutes. Timers now reach all participants and late joiners, and winners reach the Event Exit and return to their saved map, with Henesys as fallback. Fair play enforced: skills, summons, attacks, and custom double jumps are blocked throughout Ola Ola and Physical Fitness. Attacks are also blocked during OX Quiz. Climb with your own hands. Participation Rewards Everyone who participates receives 1 Kuro Lunch Box . On top of that, you roll one extra reward from eleven 4% entries, fourteen 2% entries, or five 1% entries; the remaining 23% is lunch-box only. The 4% pool - one of: 1,000 Power Elixirs 10 Power / DEX / Wisdom / LUK Crystals 10 Gold Gachapon Tickets 1,000 Rousseau's Keys 20,000,000 mesos 5,000 NX 20 Clean Slate Scrolls 1% 5 Clean Slate Scrolls 20% The 2% pool - one of: 10 / 20 / 40 Lucky Day Scrolls 1.6x / 1.4x / 1.2x 2 Chaos Scrolls 60% 2 White Scrolls 5 Naricain's Demon Elixirs 10 Ssiws Cheese 10 Onyx Apples 5 Tempest Scrolls 60% 5 Temple's Gloves Scrolls 60% 1 timed 90-minute 2x EXP Box 10,000 NX 5,000 Everfrost Snowflakes 5,000 Draconic Wrath The 1% pool - one of: 1 Chaos Scroll of Goodness 60% 400 Perfect Pitch 500 Donation Points 10 Platinum Scissors of Karma 5 Ruin's Gloves plus 5 Ruin's Earrings Scrolls 8% Agent 26, Retired The Agent 26 event is permanently retired ; Agent 2 and Agent 6 were removed from the Free Market. They had a good run. @iamnew is unchanged. BUG FIXES Combat and Skills Wind Archer: Double Shot and Strafe now target forward instead of retrying behind the character. Revolutionary concept: shooting the thing in front of you. Cygnus Summons: Soul, Flame, Storm, Darkness, and Lightning no longer behave like aggro puppets or repeatedly respawn in dense maps. Error 38: rejected gross-damage lines now broadcast as 0/MISS instead of creating malformed attack packets that crash nearby clients. Critical Numbers: corrected custom critical line positioning by 15 pixels without moving native critical damage. Fake Monsters: phase and display-only monsters can no longer be targeted, damaged, or made to drop items by normal, summon, server-driven, or periodic player damage. Scripted transitions still work. Interface and Login Monster Book: all card art now appears in the encyclopedia, collected levels and the cover reload from the server after relog, and selected-tab ghosts, clipped help text, and false 0 collections are fixed. Boss Death Counter: Von Leon, Cygnus, Magnus, Pink Bean, Chaos Pink Bean, Chaos Zakum, and Gollux now display PARTY DEATHS or YOUR DEATHS below the boss HP bar, turning red on the last life or when exhausted. Detached Windows: widgets and ImGui chat now survive character changes and DirectX resets while detached, and snap back correctly. Login Controls: actions reliably unlock after world entry, Cash Shop returns, and channel changes; stale control debuffs are cleared during recovery. Bot Checks: automated prompts no longer appear blank, and meso questions open the Item inventory for inspection. Items and Characters Inventory Safety: moving an item onto its own slot is rejected, closing the stack-duplication path without changing normal merges. Citizenship Emblems: Henesys and Kerning emblems return to the Em slot with cash flag 1 -> 0; zero-stat copies repair to +2 STR/DEX/INT/LUK, and displaced copies only return to unlocked EQUIP slots. Citizenship Rewards: late household-whitelist approvals can receive unclaimed Hyper Burn rewards while retaining the one-reward-per-account limit. Androids: seeded basics and displaced cosmetics stay on the Android instead of entering player inventory; Youmu is no longer selectable. Critical Potions: Sharpness and Destructive Potion stack limit 1 -> 9,999. Your USE tab thanks us. Quests and Systems Pathfinder: Road to Oblivion quests 1-5 can now be started and completed through the Temple Keeper; visited-lane teleports remain 500,000 mesos. Amy: regular and premium hair services now offer partial-name search before full browsing. Referrals: zero and broadcast MAC placeholders no longer cause false shared-device rejection; real device restrictions remain. Compensation Boxes: 2x Drop and EXP coupons now expire correctly after 120 and 90 minutes respectively. Leaving Ironman: permanently removes equipped and inventory items, Cash items, Ironman Cash Shop items, the Android wardrobe, NPC buyback, and contributed ore and scroll storage. NX, Maple Points, and prepaid balances remain. Read this twice before you click. Jail: active sentences block @home, @town, quest, Gauntlet, and ordinary map escapes, and escape by death; jailed characters revive in jail. Serve your time. Inner Portals: same-map teleports now use the correct portal type. World and Performance Dreamy Forest Trail: spawn count 300 -> 130, restoring the intended 10x density instead of 23.08x. It was never supposed to be like that. It was fun. It is gone. Free Market: reduced unnecessary pet-movement broadcasts in crowded rooms. Widgets: prevented repeated negotiation state bursts during login and UI synchronization. BALANCE CHANGES The Mage Formula, Read This First The mage skill values below are calibration for the new mage formula, not nerfs . Actual mage damage will be stronger overall even where a listed value decreased. Please finish reading this sentence before posting. Skill Changes F/P Paralyze: Lv. 30 magic damage 1,671 -> 1,671. No numerical change. Yes, we checked twice. F/P Flame Haze: Lv. 30 magic damage 749 -> 696. I/L Shadow Icicle: Lv. 30 magic damage 560 -> 501. I/L Chain Lightning: Lv. 30 magic damage 538 -> 507. Bishop Angel Ray: Lv. 30 magic damage 1,562 -> 1,572. Bishop Big Bang: Lv. 30 magic damage 448 -> 405. Blaze Wizard Dragon Blaze: Lv. 30 magic damage 2,217 -> 2,277. Blaze Wizard Flame Vortex: Lv. 30 magic damage 390 -> 403. Pathfinder Cardinal Burst: Lv. 30 damage 171% -> 190%. Pathfinder Cardinal Deluge: Lv. 30 damage 599% -> 632%. Impaling Rays: hitbox (-375,-200)..(20,50) -> (-750,-400)..(40,100); vertical forgiveness 80 -> 160. It hits what it looks like it hits now. Moon Dancer and Equinox Slash: without Speed Infusion, attack speed is 2 stages slower with a 420 ms floor; Speed Infusion tier 2 is unchanged. Armor Crash: action alert3 -> swingO1, base cast lock 1,500 -> 800 ms, and effect timing 1,590 -> 285 -> 705 ms across the two updates. Combat Orders: duration 64-180 -> 600 seconds. The temporary +2 skill levels and +4% boss damage were replaced by +5% skill damage for the party . Night Walker Shadow Raid: maximum targets 6 -> 15 at every level; the level 1-30 damage curve remains 320%-800%, with 3 hits and a 30-second cooldown. Zero-only target packets now restore bounded server damage instead of dealing nothing. Battleship Torpedo: targeting (-400,-200)..(20,400) -> 440 forward range. Roll of the Dice: face 3 changes from Max HP/MP +20% to Attack Speed +1 stage ; the Rapid Fire floor is 157 ms. Pray for threes. Drops and Exchanges Future Henesys Fragments: Mutant Snail 8% -> 25%, Orange Mushroom 10.6667% -> 33.3333%, Slime 13.3333% -> 41.6667%, and Ribbon Pig 16% -> 50% for each class fragment. Vicious Hammer: now drops from reward-bearing monsters with at least 1,000,000 max HP. Base rate per 1M HP 0.05% -> 0.0125%: 1M is 0.0125%, 2M is 0.025%, 10M is 0.125%, 20M is 0.25%. Lucky Day Scroll 1.5x: regional cost 3,000 -> 1,000 tokens. Big Headward now uses Remnant Tokens; Ex-Chief Stan and Stands with Bulls use Fallen Knight's Tokens. PATCH USING THE LAUNCHER WHEN THE UPDATE BECOMES AVAILABLE, BEFORE LOGGING IN. The client update, new Cash Shop items, and related WZ files are awaiting launcher/CDN publication and the scheduled server restart. The Abyss has been renovated. Try not to die in it. You will anyway, and there are consolation marks for that now. Happy Mapling! ~ Kuro