VON LEON & FUTURE HENESYS - AUGUST 14, 2026
Posted by Kuro
KuroMS Announcements discussion with 1 post about VON LEON & FUTURE HENESYS - AUGUST 14, 2026.
THE LION KING RISES. THE FUTURE HAS CHANGED. A new six-player endgame expedition, a rebuilt Future Henesys, stronger progression rewards, expedition retries, and one very large lion. Von Leon has arrived as a full Lv. 210 expedition. Future Henesys, Knight Stronghold, and Future Perion now run at 10x spawn density, Future Ereve has also grown, and every Future Region now pays EXP and mesos from the monster you are actually fighting. This patch also brings a major equipment pass, safer expedition retries, Wheel revives, Training Lawns, widget improvements, and a wide set of combat, item, map, and economy fixes. THE PATCH IN TEN SECONDS Von Leon is live. Lv. 210, 36 billion HP, exactly 6 players, 20-minute limit, and a six-Gargoyle immunity phase at 50% HP. Future Henesys is rebuilt. Henesys Ruins, Knight Stronghold, and Future Perion now use 10x spawn density, while Future Ereve moves from 4x to 5x. Future Region rewards are stronger. EXP changes from floor(runtime HP / 45) to floor(runtime HP / 15), and mesos now scale from runtime maximum HP. Equipment progression expanded. Neinheartroid, Golden Flower Monocle, Empress and Von Leon weapons, White Gold Stars, and Red Laser Bullets all received major updates. 9 new Anime Skins arrived. All are permanent and available for 10,000 Donation Points each. Expedition retries are here. The first two failed fights retain the entry; the third failure consumes it. Patch with the launcher before logging in. VON LEON: THE LION KING EXPEDITION This is not the old castle encounter with a few extra numbers. Von Leon is now an endgame expedition built around roster commitment, phase control, limited deaths, prison recovery, and a clean retry path. The Expedition Entry requirements: Lv. 210, exactly 6 players, permanent Lionheart Castle access, and a 110,000,000 meso leader fee. Time limit: 20 minutes. Von Leon: 36,000,000,000 HP, 9,999 Accuracy, 1,800 Weapon Attack, and 9,999 Magic Attack. Shared death pool: 5 non-Bishop deaths across the expedition. Bishop deaths consume 0 lives, and Resurrection restores 1 shared life. Launch-Week Reset Schedule Von Leon attempts used from launch remain consumed through Sunday, August 16 ; Von Leon will not reset that day. Von Leon alone resets on Tuesday, August 18 at 00:00 JST . Von Leon then rejoins all other bosses for the normal weekly reset on Sunday, August 23 . The Gargoyle Phase At exactly 50% HP, Von Leon summons 6 Gargoyles once . Each Gargoyle has 3,000,000,000 HP , up from 2,050,000, and 2,200 Weapon Attack. Von Leon becomes completely immune until all six are defeated. Blocked hits are now truly blocked. Attacks stopped by living Gargoyles no longer trigger healing, cooldowns, mesos, statuses, aggro, damage credit, or widget damage. Prison, Reflect, and Attacks Aerial Prison: 9 prison rocks with a 5-second respawn. The first eligible rock grants 1 prison key, and the exit consumes exactly 1 key. Damage Reflect: lasts 10 seconds, reflects 10,000 damage per hit, and uses a separate 60 to 90 second cooldown from Weapon Cancel and Magic Cancel. Roar: 70% chance to stun for 5 seconds. Lightning: no longer stuns. Laser Eye: now delivers a true one-hit knockout and has 720 ms more recovery after impact. Clear, Rewards, and Exit The far-left Audience Room portal now asks for two confirmations during combat. After a clear, the middle Von Leon NPC respawns. Either route can claim retry-safe rewards and exit, including after an eligible reconnect. Eligible non-practice clearers receive 1 retry-safe Miraculous Chaos Scroll . The existing 999,999 / 1,000,000 shared drop remains. Standard clears continue to award 210 Perfect Pitch . Ifia's Earrings and Ifia's Ring each roll independently at exactly 80% , quantity 1. Lionheart Castle Access Pink Bean can grant the Lionheart Castle key below Lv. 210. The normal corridor and Free Market mirror consume exactly 1 key to unlock permanent access. A capped alternate character without permanent access can recover exactly 1 untradeable key through a solo Pink Bean practice clear after its linked weekly cap is verified. FUTURE HENESYS AND THE FUTURE REGIONS The future is denser, faster, and finally rewards the scaled monster in front of you instead of the monster that existed before its multipliers were applied. Spawn and Reward Scaling Future Ereve: spawn density 4x to 5x. Henesys Ruins, Knight Stronghold, and Future Perion: spawn density 4x to 10x. Spawn capacity: 250 to 310, with a minimum 750 ms respawn interval. EXP formula: floor(runtime HP / 45) to floor(runtime HP / 15) . Mesos: now scale from the monster's runtime maximum HP instead of its pre-multiplier HP. Drops and Fragments Balrog Leather was removed from Lionheart Castle and Future Region monsters. Ruin Fragment and Ereve's Fragment were added to their intended Future Region sources. Ruined class fragments were removed from Mutant Tino, Mutant Tiru, and Mutant Tiguru. Ironman conversion: Sasuke exchanges 1 ruined class fragment for 1 different ruined class fragment. The output is untradeable. Future Henesys Blessings All five Blessings now roll independently at fixed rates. Mutant Tino: 101,818 to 110,000 per 1,000,000. Mutant Tiru: 130,909 to 140,000 per 1,000,000. Mutant Tiguru: remains 160,000 per 1,000,000. EQUIPMENT AND PROGRESSION Neinheartroid +3 STR, DEX, INT, and LUK. +3 Weapon Attack and Magic Attack. +3,000 HP and MP. 1 base upgrade slot and 2 Hammer attempts. Existing copies receive the base-stat additions without losing their upgrades. Golden Flower Monocle The Monocle now has 6 upgrades from item level 1 through 7. Each upgrade costs 21,000 ruined class fragments and independently grants +2 to +4 STR, DEX, INT, LUK, Weapon Attack, and Magic Attack. Empress and Von Leon Weapons All 34 paired weapon families have been standardized. The Empress weapon has exactly +10 attack over its Von Leon pair. Both weapons have +15 in their two class-primary stats. Both have 11 slots, 10% boss damage, 5% final damage, and 2 Hammer attempts. Stars and Bullets White Gold Star: updated asset, 45 Weapon Attack, Lv. 100, max stack 2,000, and tradable. Red Laser Bullet: updated asset, 45 Weapon Attack, Lv. 130, and max stack 3,200. New Anime Skins Added 9 permanent skins to the Donation Point Cash Shop for 10,000 Donation Points each . Ichigo Kurosaki Shiba Inu Drummer Doge Warrior Kuromi Sung Jin-Woo Eren Yeager Chiikawa Hachiware Usagi EXPEDITION RETRIES, COMMANDS, AND SYSTEMS Boss Expedition Retries The first two failed fights retain the entry. The third failure consumes it. Retries remain locked to the same boss, difficulty, roster, accounts, and households. Abyssal Gauntlet Retries The first two failed real runs retain the daily entry. The third failure consumes it. Practice mode consumes 0 entries and grants 0 rewards. @daily now displays the current 0/3, 1/3, 2/3, or 3/3 run state. Wheel Revive @wheelrevive , @revive , and @wr now consume exactly 1 Wheel of Destiny while you are dead inside an expedition, then revive you at the nearest spawn. Training Lawns Active grinding claims an eligible lawn after 2 minutes. @mylawn off/on controls automatic claims, and the preference persists after relogging. Widget Combat, Expedition, Progress, Extras, and collapsed views were redesigned with clearer WZ-backed visuals and controls. BOSSING AND PARTY FIXES Ironman practice runs: practice boss kills now add 0 to the persistent Ironman boss counter. Zakum and Von Leon difficulty menus: Ironman choices now display 6/6 to 1/6. CWKPQ Stage Five: recovery recognizes all 5 relic weapons, restores the Pirate Forbidden Gun when required, and returns all 7 stage-room maps to the hub correctly. CWKPQ Warrior Room: the top door now uses the authoritative exit instead of leaving players desynchronized. Boss DPM Dummies: cannot be summoned on maps with live or configured regular monsters. Empty testing maps remain supported. Party roster: existing members receive an immediate refresh when a new member joins. SKILLS AND COMBAT DISPLAY Bishop Big Bang and Angel Ray: fixed authoritative damage-line placement, lethal-hit timing, target ownership, and critical markers during repeated and multi-target casts. Damage Skins: other players' selected skins and critical numbers remain visible across attacks, channel changes, and widget reconnects. Candy Cane Damage Skin: restored the correct legacy digit artwork. Battleship: removed the hardcoded 170 Speed override. Corsairs retain their existing movement speed; Jump remains 120. Mage Teleport: disappear and appear movement fragments now update the authoritative position correctly. Anime Skin Skill Stances: fixed all 9 custom skill stance mappings for Naruto Glows-Final and Kurosaki Ichigo. Legendary Spirit: a stale or empty scroll slot closes the skill window instead of freezing it. Wind Archer and Bowmaster: native damage numbers are preserved when exact replay metadata is unavailable or cannot be routed. Incoming Monster Damage: removed a duplicate server-side defense pass so HP loss matches the client's displayed damage. Intentional skill reductions, guards, and dodges still apply. ITEMS, STORAGE, AND THE ECONOMY Innocence Scroll 100%: rerolls legal fresh-drop base stats while preserving the item, ownership, flags, expiration, and Hammer use. Innocence Scroll 50%: tooltip now states that bonuses are removed while previously used upgrade slots remain consumed. Ore and Scroll Storage: withdrawals prefer an unrestricted stack when an identical character-bound stack exists. Maple Warrior 40 Storage: stale selections now point to the usable copy under Ores/Gems or search. Guild Storage PSOK: Karma transfer state is consumed on deposit and normalized when legacy items are withdrawn. Platinum Scissors: eligible items can move through the Cash Shop locker. Trades: full physical inventories cancel safely instead of rolling back or losing delivered items. Hired Merchants: seller proceeds above 2,147,483,647 mesos are preserved up to the 4,200,000,000 wallet cap. Cash Shop Surprise: Donation Point-only items can no longer appear in NX Surprise rewards. Perfect Pitch: cannot be added to ignored-drop lists, and old ignored rows no longer suppress it. Ignored Drops: affected players receive one warning per server day. Chair Fixes Chewy Rice Drop Soup Chair was removed from Amy's reward pool, reducing it from 396 to 395. Blue Monsta Chair, both Chewy Rice Drop Soup Chair variants, Snowy Mountain Cable Car Chair, and Superstar Pink Bean Chair had their sitting and rendering visuals corrected. Water Slide Chair is fixed. Chocolate Fondue Chair has its standalone fountain animation again without changing the paired Fondue chair. Coffee Cup Chair and Celestial Whale Chair use their intended seated body positioning again. Unrecoverable or spoofed chair data is rejected safely instead of risking a client crash. Gamepad Chair was removed from Martin's reward pool because its renderer is incompatible with this client. MAPS AND PROGRESSION FIXES Perion Travel: scripted arrivals now select a safe randomized spawn instead of always using portal 0. Hibiscus Road: restored monster drops that were incorrectly filtered. Balrog Weapon ATT Scroll: restored Suspicious Man's exchange for 100 Balrog Leather. Key of Dimension: corrected the tooltip to identify Henesys Ruins through Temple of Time's Three Doors. Daily Quests: missed JST entitlements self-repair without duplicating credits. Website Vote Claims: simultaneous pending-reward claims no longer miss or duplicate rewards. Do or Die Medal: equip requirement Lv. 0 to Lv. 250, and removed from Agent E's random medal synthesis pool. WIDGET AND CLIENT FIXES Boss Attempt Tracker: valid attempt counts no longer wait for Daily Login data or disappear when that feed refreshes. Widget Sessions: repeated subscribe, keepalive, detach, channel-change, and Cash Shop transitions no longer clear active widget state or disrupt gameplay. Client Startup: integrity verification runs at background priority without repeated foreground retries, reducing launch stalls. Connection Recovery: stalled downstream sessions close cleanly instead of lingering indefinitely. Character Creation Notices: the first successful creation is announced immediately, then newer notices are suppressed for 60 seconds. Player Tips: removed the rotating Player Tips overlay and View All control from the redesigned widget. BALANCE: SCROLLS AND REWARDS Athena Pierce Scrolls: all 18 weapon and shield scrolls change from 15% to 8% success. Effects and destruction rules are unchanged. Ruin's Gloves Scroll: 15% to 8% success, 0% cursed chance, and +5 STR/DEX/INT/LUK, +5 Weapon/Magic Attack, and +5 Critical Chance. Ruin's Earrings Scroll: 15% to 8% success, 0% cursed chance, and +5 STR/DEX/INT/LUK, +5 Weapon/Magic Attack, and +5 Critical Damage. Athena: added Lucky Day Scroll 1.1x for 1 Perfect Pitch. Ifia's Treasure: Platinum Scissors of Karma was replaced by Chaos Scroll of Goodness at the same reward weight. Henesys Ruins Reserves: 3,000 to 1,000 Remnant Tokens. Fallen Knight's Nobility: 3,000 to 1,000 Fallen Knight's Tokens. CONSUMABLES AND LOGIN REWARDS Ssiws Cheese: Magic Attack +220 to +260, duration 2 minutes to 10 minutes. Subani's Mystic Cauldron: Magic Attack +200 to +280. Defense remains +100 and duration remains 10 minutes. Daily Login Day 2: 50 NX to 5,000 NX. Daily Login Day 9: 150 NX to 15,000 NX. Weekly Login Reward: second NX payout 280 to 10,000. PATCH USING THE LAUNCHER BEFORE LOGGING IN. Von Leon is waiting in the Audience Room, and Future Henesys is no longer a quiet place. Happy Mapling! ~ Kuro