THE BIG RECALIBRATION - DPM REBALANCE, STORAGE OVERHAUL + BULK EXCHANGES - AUGUST 1, 2026

Posted by Kuro

KuroMS Announcements discussion with 1 post about THE BIG RECALIBRATION - DPM REBALANCE, STORAGE OVERHAUL + BULK EXCHANGES - AUGUST 1, 2026.

THE BIG RECALIBRATION Your storage now returns the item you clicked. We are as surprised as you are. Nearly every class in the game just had its damage retuned: Hurricane and Snipe spike hard, and Quad Star hits 777. Storage got a top to bottom rework, and regional exchanges finally do bulk. There is a lot in here, so grab a Fishing Chair and read on. THE PATCH IN TEN SECONDS DPM recalibration. A large pass touching nearly every class. Some numbers go way up, a few come down. Check your class below. Storage overhaul. Wrong-item withdrawals, vanishing items, and full-inventory loss are fixed, with duplication and rollback protection on top. Bulk regional exchanges. Custom quantities up to 100 per transaction across nine regions, and auto-refunds if a reward cannot be delivered. Boss attempts are now per household. Attempt limits are enforced across your whole household, not per character. You must patch. Run the launcher before logging in or the client will not cooperate. NEW FEATURES Bossing Group Ironman expeditions wanted real difficulty options, and parse culture wanted a fair fight. Both get their wish. Group Ironman: Expedition leaders can now select every boss HP tier from 1/6 through 6/6. Existing group-membership safeguards stay in place. Boss drops: Selected difficulty scaling now stays active through expedition disposal and the final clear roll, including global-only drops. DPM Testing NPC: Applies max-level Sharp Eyes, Speed Infusion, and Echo of Hero to the clicking character for 70 seconds. Buffs are self-only. DPM Testing NPC: Displays @dpm dummy 1 1 for single-target testing and @dpm dummy 6 1 for multi-target testing. Regional Exchanges Clicking the same exchange 100 times was never the content. Now the menu does the grinding for you. Bulk exchanges: Stackable regional progression rewards can now be exchanged in custom quantities, up to 100 per transaction. New bulk menus: Balrog Leather, Deep El Nath, Deep Leafre, Deep Ludibrium, Temple of Time, Henesys Ruins, Knight Stronghold, and Lionheart Castle. Forgotten Hollow: Exchange choices fixed 1/20 -> custom 1 to 100, limited by your available materials. Exchange safety: If a reward cannot be delivered, your materials and mesos are returned automatically. BUG FIXES: BOSSING, EVENT 26, PROGRESSION Bossing Bosses were spending more time invulnerable than you spend fighting them. We also closed the "one person, many characters, many attempts" loophole. Weapon Cancel / Magic Cancel: Papulatus through Empress, duration 30 sec -> 10 sec, cooldown 45 sec -> 60 sec. Arkarium keeps 30 sec / 45 sec. Boss attempts: Limits are now enforced across the entire household. Expedition NPCs explain it: one character per person uses the available attempts. Attempt event retired: The class-specific x2 bonus is gone. Six-attempt bosses 12 -> 6 weekly. One-attempt bosses 2 -> 1 weekly and 2 -> 1 daily. All classes now use the base limits. Guaranteed boss keys: Pink Bean grants each eligible clearer 1 Lionheart Castle Key. Von Leon grants each eligible clearer 1 Key of Dimension. Directly, no drop roulette. Boss travel: Free Market boss travel fee 200,000 mesos -> 0 mesos. Boss keys: No longer random boss drops. If your ETC inventory is full, a failed key grant stays retryable. Practice runs receive no key. Chaos Pink Bean: Temporarily restricted to GMs. Regular Pink Bean and all other bosses remain available. Damage Reflect: Generic warrior crashes no longer remove Damage Reflect or its paired weapon/magic immunity. Dark Knight Reflection Crash remains the effect that removes active reflect and its paired immunity. Event 26 Some rewards arrived broken, some were being fed into crafting benches, and the level gate was more of a suggestion. Fixed, fixed, and now an actual gate. Access: Level 70 or higher is required to join an Agent squad or claim squad-result and Day 26 scroll rewards. Donations and Agent 26 Earring exchanges stay available below 70. Reward repair: Previously claimed potions, scrolls, messengers, and megaphones now work normally. They remain character-bound. Crafting: Character-bound Event 26 rewards can no longer be consumed as crafting materials. Household rules: Whitelisted-account exemptions now apply consistently across every character on the account. Agent receiver earrings: Can no longer be moved into Cash Shop storage. Progression Milestone rewards were multiplying per character, and every fresh character spawned with a permanent Pet Vac. That era is over. Economic milestones: Rewards at levels 30, 60, 100, 120, and 130 are now limited to one claim per household. Hyper Burn duplicates at 30, 60, 100, and 120 follow the same rule. Pet Vac: The automatic permanent Pet Vac perk on new characters has been removed. Pet Vac is now obtained through Chief Tatamo in Deep Leafre, and @petvac unlocks at level 121. Hyper Teleport Rock: New starter Rocks last 7 days. Previously granted permanent entitlement Rocks expire on August 2. AP Reset: Recipient stat cap 999 -> 32,767, allowing transfers up to 32,766 instead of 998. Maple Warrior: Explorer and Aran characters now receive the Maple Warrior skill book when 4th job is granted. Affected book-less characters are backfilled to master level 10, without lowering existing master levels 10, 20, or 40. Daily Quests: Runs owned by deleted characters are released and their household entitlements restored, capped at 7. You can abandon your own active run, recover 1 entitlement, and immediately pick another tier. Daily Login: Six-week milestone progress is synchronized across accounts in the same household and stays safe across IP changes. Solo guilds: Guild creation no longer waits indefinitely for an additional confirmation. Ironman skill exchanges: Combat Orders removed from new exchange menus. Existing owners keep the skill and its benefits. Speed Infusion maximum level corrected, 40 -> 20. BUG FIXES: ITEMS, ECONOMY, SKILLS Items and Economy The Storage Overhaul Your items were checking into Storage and not checking out. That ends now. Withdrawals: Fixed Storage and Ore/Scroll Storage withdrawals selecting the wrong item, appearing to vanish into auto-storage, or being lost when your inventory was full. Transaction safety: Storage now runs with inventory locks, reconnect handling, duplicate-session protection, and rollback. Item and meso transfers can no longer duplicate or disappear. Ore/Scroll Storage: Physical stacks stay separate and every stack shows its real quantity. @storage storeall: Can now deposit eligible USE and ETC items. Mesos, Markets, and Miki Some prices were wrong, some fish were shy, and one dragon egg had commitment issues. Secondary weapons: Regular and secondary stats now apply correctly, including equipment requirement checks. Pet fullness: Hourly drain 95 -> 5, with duplicate fullness ticks guarded. Miki's Fishing Chair: Purchase price 1 meso -> 3,000 mesos. Fishing: Free Market fishing now works while seated on any chair, and @fishing grants 1 Perfect Pitch every 10 minutes. Nine Spirit's Nest: The egg is consumed only after the Dragon Stone is successfully delivered. Failed delivery returns the egg for another try. Lionheart Castle: All 10% scrolls can now drop from normal Lionheart Castle monsters. Merchants, Menus, and Tooltips Hired Merchants: Legacy empty merchant balances now settle as 0 instead of losing proceeds. Agent E crafting: Pitch-store scrolls now exchange correctly and are no longer treated as ordinary GM-sale scrolls. Job Board: New postings and fulfillment are temporarily unavailable. Existing posts remain recorded. Guild Storage: Cash and cosmetic equipment can no longer be deposited as ordinary equipment. Chair stacking: Opening chair tooltips now merges compatible Setup stacks through the server instead of moving items client-side. Monster Ring tooltip: Added the missing +26 Speed and +26 Jump base values. Quest Medal tooltip: Maximum display +10 Speed / +20 Jump -> +36 Speed / +46 Jump, including the +26 base values. Skills and Client Several skills were doing too much damage, zero damage, or damage nobody could see. We sorted them into the correct bucket. Sharp Eyes: Native critical-passive recipients no longer receive the base 100 critical-damage value twice. Bonus-only value 115 -> 15 for affected characters. Wind Archer Final Attack: Retired. The skill is hidden, new SP investment is refused, invested SP is refunded on login, and client-sent proc triggers no longer activate it. Spirit Piercer, High Speed Shot, Piercing Arrow: Added the missing attack and shoot actions, so these no longer silently deal 0 damage. Shadow Icicle: Effect delay 90 ms -> 45 ms, hitAfter 630 ms -> 315 ms. Holy Shield / Heaven's Hammer: Placeholder damage lines no longer receive the final buff multiplier twice. The real two-line damage now applies the Holy Shield +2% multiplier once. Octopunch: Legacy damage escalation removed. Line 4 is 2x -> 1x and line 5 is 4x -> 1x, leaving all eight lines flat. Throwing-star skills: Minimum compatible stars 1 -> 2 for Triple Throw, Quad Star, and Lucky Seven. Casts with 0 or 1 star are blocked. Targeting and Visuals Intrepid Slash: Restored the 2H swing action, so the attack is visible again. Blazing Extinction: Restored the missing cast sound. Shadow Icicle: The six-hit attack now uses one normal projectile for its visual path. Spirit Piercer: Vertical targeting band 210 px -> 179 px. Wind Piercing: Vertical targeting band 20 px -> 90 px, restoring nearby jump and knockback targets without cross-platform hits. Wind Archer Monsoon: Restored the missing tornado cast effect. Avenger: Target count 1 -> 6, following the skill's full target limit. Buccaneer Blast: Vertical hitbox top -250 -> -213, bottom 180 -> 153, and shoot fallback 215 -> 183. Hurricane-style keydown attacks: Targets are capped to each skill's effective mob count before damage, visuals, and Final Attack processing. Quality of Life and Stability Dawn Warrior Sacred Cube: Direct keybind activation now works correctly. Skill-window stability: Missing skill-root data now renders an empty tab instead of crashing the client. Paladin Leech Aura: Paladins can now receive Dawn Warrior and Aran drain healing, calculated per target instead of from the cumulative attack total. Damage skins: Selected and removed skins now appear correctly after login, channel changes, and returning from the Cash Shop, without waiting for gameplay to begin. Damage skins: Damage numbers now show the correct attacker's selected skin for multi-hit and anonymous hits, with normal and critical skin rendering corrected. Damage skins: Selected skins load immediately, and missing viewer skins retry during combat every 3 seconds instead of waiting for combat to end. Saved selections are preserved when the skin list is temporarily unavailable and retried after 30 seconds. BALANCE: THE BIG DPM RECALIBRATION We ran the numbers on every attacking skill in the game. Then we ran them again, because several of these curves were badly out of date. The result: underperformers come up, Dragon Strike comes down, and nobody gets to pretend their DPM was fine. The headline swings: Hurricane (Bowmaster): 211 -> 350. Yes, really. Snipe (Marksman): 227 -> 430. Quad Star (Night Lord): 510 -> 777. Octopunch (Buccaneer): 281 -> 455. Phantom Blow (Shadower): 439 -> 722. Boomerang Step (Shadower): 803 -> 398. Not a nerf: the lower number comes from the skill's new, smoother animation. Dragon Strike (Buccaneer): 698 -> 526. Also down. Octopunch got the budget instead. BOWMASTER Spirit Piercer: 201 -> 216 Hurricane: 211 -> 350 Strafe: 247 -> 292 MARKSMAN Piercing Arrow: 359 -> 365 Snipe: 227 -> 430 High Speed Shot: 30,706 -> 34,000 Strafe: 245 -> 320 CORSAIR Battleship Torpedo: 417 -> 430 Battleship Cannon: 782 -> 800 WIND ARCHER Spiraling Vortex: 256 -> 258 Wind Archer Strafe: 249 -> 340 Song of Heaven: effective level-30 damage 40% -> 50% (keydown targets are limited by mob count) F/P ARCH MAGE Flame Haze: 432 -> 452 Paralyze: 980 -> 1,042 I/L ARCH MAGE Shadow Icicle: 254 -> 372 Chain Lightning: 292 -> 310 BISHOP Big Bang: 261 -> 262 Angel Ray: 956 -> 966 BLAZE WIZARD Flame Vortex: 239 -> 245 Blazing Extinction: 517 -> 595 Dragon Blaze: 1,388 -> 1,450 NIGHT LORD Quad Star: 510 -> 777 SHADOWER Boomerang Step: 803 -> 398 (smoother animation, not a nerf) Phantom Blow: 439 -> 722 NIGHT WALKER Quintuple Star: 308 -> 484 Dark Omen: 188 -> 196 HERO Raging Blow: 254 -> 270 Puncture: 80 -> 90 PALADIN Blast: 581 -> 590 Radiant Buster: remains at 218 (after the preceding balance pass) DARK KNIGHT Dark Impale: 258 -> 300 Sweeping Strike: 88 -> 111 Spear Crusher: 154 -> 207 Pole Arm Crusher: 153 -> 207 BUCCANEER Octopunch: 281 -> 455 Dragon Strike: 698 -> 526 (nerf; now uses a 0.75374290 multiplier) DAWN WARRIOR Moon Dancer: 71 -> 110 Equinox Slash: remains at 30 THUNDER BREAKER Annihilate: 225 -> 392 Thunderbolt: 193 -> 215 ARAN Beyond Blade: 271 -> 418 OTHER ADJUSTMENTS Final Blow: temporary level-30 anchor 175% -> final WZ anchor 170% (temporary 35/34 server multiplier removed) Savage Blow: level 1-30 damage curve 46..75 -> 141..170 (level 30 is now 170%) Level 31-40 scaling: 20 skills that kept gaining 1% per level past 30 now plateau at their level-30 anchor instead. Final examples: Hurricane with Combat Orders 351/352 -> 350/350, Paralyze 981/982 -> 1,042/1,042, Octopunch 456/457 -> 455/455, and Blast 591/592 -> 590/590. Cleaner anchors, no phantom growth. COMING SOON: PATHFINDER Pathfinder is in the works. Skill tabs for jobs 330-332 now populate correctly, and client support for eight Cardinal attacks, seven buffs, and Double Jump is being prepared. The branch still shows as Soon in the class list and cannot be selected yet. Bigger numbers, honest storage, faster exchanges, and Pathfinder on the horizon. Patch up, log in, and go test that new DPM. The boring but important part: all server-side fixes are already live and no server restart is required. Client changes ship through the launcher, so patch with the launcher before logging in. PS: The +25% bonus Donation Points promo is live on every donation tier right now. Details at /donate . Happy Mapling! ~ Kuro