Skill changes: how every class was rebalanced

What the Skill Changes page is and a quick tour of how KuroMS rebalanced every class, from the baseline critical hits and double jump that every character gets to the reworked 4th job skills.

What the Skill Changes page is

The Skill Changes page is the official list of every skill KuroMS has changed compared to the classic v83 game. It is generated from the game's own skill data, grouped by class and job advancement, and lists the current max-level values of each changed skill. At the time of writing it covers 623 skills across 8 class groups. Dual Blade and Pathfinder sit inside the Thieves and Archers groups. Cannoneer, Phantom, Mercedes, Shade and Luminous are playable too, but the page does not list their skills yet, and some values on it predate the October 2026 balance passes. The sections below cover those classes and the current values.

Always current: This guide is a summary. The full, always-current list lives on the Skill Changes page, so check it before planning a build.

Highlights

A few changes that stand out: two that apply to every character, a new Cygnus comfort skill, and a sample of reworked 4th job attacks from each class.

  • Critical Hits: All classic physical attacks have a 5% baseline critical chance. Source: All characters
  • Double Jump: All characters can double jump for greater mobility. Source: All characters
  • Chair Mastery: Max level 1: Passively recover extra amounts of HP and MP by resting on map chairs. Source: Noblesse Beginner
  • Primal Shout: Max level 30: MP -16, Damage: 250%, Max Enemies Hit: 15, Number of Attacks: 2, Stun Chance: 95%, Stun Duration: 10 sec, Cooldown: 30 sec. Source: Hero 4th Job
  • Heaven's Hammer: Max level 40: MP -60, Damage: 1000%, Max Enemies Hit: 15, Number of Attacks: 2, Cooldown: 30 sec. Source: Paladin 4th Job
  • Gungnir's Descent: Max level 40: Use 22 MP, Damage: 131%, Attack 6 Enemies 4 Times. Source: Dark Knight 4th Job
  • Flame Haze: Max level 40: MP -15, Magic Damage: 900%, Max Enemies Hit: 6, Number of Attacks: 5. Source: Fire / Poison Arch Mage 4th Job
  • Combo Assault: Max level 30: MP Cost: 30, Damage: 4800%, Max Enemies Hit: 1, Number of Attacks: 7, Cooldown: 30 sec. Source: Pathfinder 4th Job
  • Phantom Blow: Max level 40: MP -40, Damage: 719%, Max Enemies Hit: 1, Number of Attacks: 7. Source: Shadower 4th Job
  • Final Cut: Max level 20: MP Cost: 60, Damage: 200%, Number of Attacks: 7, Max Enemies Hit: 1. Moves you forward; on cast, Final Damage +20% for 600 sec. Source: Dual Blade 4th Job
  • Aerial Strike: Max level 40: MP -60, Damage: 700%, Max Enemies Hit: 15, Number of Attacks: 6, Cooldown: 30 sec. Source: Corsair 4th Job
  • Combo Tempest: Max level 30: Damage: 1000%, Max Monsters Hit: 15, Number of Attacks: 2, freezes enemies for 5 sec, Cooldown: 30 sec. Source: Aran 4th Job

Changes for every class

Changes from the September and October 2026 patches that apply to every class, or to a skill many classes share. The patch notes on the forum have the full details.

  • Hyper III final attacks are active skills. Every class casts its Hyper III final attack from its key, the Skill window or a macro: 10 lines on up to 15 monsters anywhere on the map, with a 10 sec cooldown. A Hyper III level costs 30,000 of your class's Hyper III items at Nova Sage Ilya, and the Hyper III reset is at Claudine.
  • Hero's Will cleanses the whole party. Every class's Hero's Will now cures every party member on the map: debuffs, the Cygnus pig morph, the Arkarium snake and stun.
  • Stance scales with skill level. Stance skills give 1% per level and reach 100% at max level, for example Infinity and Concentrate 61-100%, Battleship 81-100% while mounted and Chakra 71-100%. The event-only Akatsuki stance is retired.
  • Marksmanship, Fortitude and Curse Tolerance. Marksmen get a new passive, Marksmanship (20 levels, 81-100% stance). Fortitude no longer gives stance: it gives the party +1 to +20 weapon and magic attack. Curse Tolerance is now a cast buff with 81-100% stance for 600 sec.
  • Survival Instinct is true invincibility. While it is active nothing can take your HP, boss kill mechanics, contact kills and map HP drain included (max level 40: 70 sec, 200 sec cooldown).
  • Aran Final Charge. Final Charge replaces the 2nd job Aran Rush: a lunge that hits 1 monster for up to 450% twice. Every 2nd to 4th job Aran gets it free at 20/20.
  • Skill levels 31 to 40. SP raises a skill to level 30, and Jay in Henesys Ruins raises it to level 40. Every skill whose last levels come from Jay says so in its tooltip.
  • Buffs survive death. Your buffs, EXP, drop and meso buffs and party buffs included, come back with their own timers when you revive. Mounts, transformations, summons, Dark Sight and a few others still end.

October 2026 balance passes

Main attacks changed by the October 16 and October 26 balance passes, with their damage per line at level 40. Hits and targets did not change, and every level from 1 to 40 scales the same way.

  • Skill | Level 40 | Patch
  • Moon Dancer (Dawn Warrior) | 154% | Oct 16
  • Equinox Slash (Dawn Warrior) | 43% | Oct 16
  • Final Blow (Aran) | 184% | Oct 16
  • Beyond Blade (Aran) | 433% | Oct 16
  • Cannon Barrage (Cannoneer) | 885% | Oct 16
  • Cannon Bazooka (Cannoneer) | 226% | Oct 16
  • Angel Ray (Bishop) | 1924% | Oct 16
  • Snipe (Marksman) | 509% | Oct 26
  • Gungnir's Descent (Dark Knight) | 131% | Oct 26
  • Thunderbolt (Thunder Breaker) | 187% | Oct 26
  • Mille Aiguilles (Phantom) | 189% | Oct 26
  • Blade Fury (Dual Blade) | 98% | Oct 26
  • Phantom Blow (Dual Blade) | 379% | Oct 26
  • Bomb Punch (Shade) | 145% | Oct 26
  • Spirit Claw (Shade) | 156% | Oct 26
  • Chain Lightning (Ice / Lightning Arch Mage) | 736% | Oct 26
  • Shadow Icicle (Ice / Lightning Arch Mage) | 696% | Oct 26

Hyper skill changes: On October 16 the Bishop's Epic Adventure became +1% final damage per level for yourself (+10% at max), and Holy Magic Shell became the shadow-line hyper (2% per level).

Beginner (all characters)

3 changed skills in this group at the time of writing. The first 3 are shown below with their first change line; the full list, including every job advancement, is on the Skill Changes page.

  • Skill | Change summary
  • Critical Hits | All classic physical attacks have a 5% baseline critical chance
  • Double Jump | All characters can double jump for greater mobility
  • Nimble Feet | Max level 3: Speed +30, Jump +10

Warriors

100 changed skills in this group at the time of writing. The first 6 are shown below with their first change line; the full list, including every job advancement, is on the Skill Changes page.

  • Skill | Change summary
  • Improved HP Recovery (Warrior 1st Job) | Max level 16: Recover additional HP +50
  • Improved MaxHP Increase (Warrior 1st Job) | Max level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
  • Endure (Warrior 1st Job) | Max level 8: Recover HP every 10 sec.
  • Precision Strike (Warrior 1st Job) | Max level 5: Critical Rate +5%
  • Iron Body (Warrior 1st Job) | Max level 20: MP -15; physical defense rate up to 25% for 600 sec.
  • Power Strike (Warrior 1st Job) | Max level 20: MP -12; sword damage 260%

Mages

82 changed skills in this group at the time of writing. The first 6 are shown below with their first change line; the full list, including every job advancement, is on the Skill Changes page.

  • Skill | Change summary
  • Improved MP Recovery (Magician 1st Job) | Max level 16: Constant additional recovery of MP
  • Improved MaxMP Increase (Magician 1st Job) | Max level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
  • Magic Guard (Magician 1st Job) | Max level 20: MP -12; Replace 80% of HP damage as MP for 600 sec.
  • Magic Armor (Magician 1st Job) | Max level 20: MP -16; weapon def. +120, magic def. +120 for 600 sec.
  • Energy Bolt (Magician 1st Job) | Max level 10: MP -14, basic attack 130, mastery 60%
  • Magic Claw (Magician 1st Job) | Max level 10: MP -20, basic attack 65, mastery 60%

Archers

83 changed skills in this group at the time of writing. The first 6 are shown below with their first change line; the full list, including every job advancement, is on the Skill Changes page.

  • Skill | Change summary
  • The Blessing of Amazon (Bowman 1st Job) | Max level 16: Accuracy +16
  • Critical Shot (Bowman 1st Job) | Max level 20: 20% success rate, critical damage 115%
  • The Eye of Amazon (Bowman 1st Job) | Max level 8: Range of attack for bows and crossbows: +200
  • Focus (Bowman 1st Job) | Max level 20: MP -16; accuracy +20, avoidability +30 for 600 sec.
  • Arrow Blow (Bowman 1st Job) | Max level 20: MP -14; damage 240%
  • Removed Skill (Bowman 1st Job) | Max level 20: This skill has been removed.

Thieves

86 changed skills in this group at the time of writing. The first 6 are shown below with their first change line; the full list, including every job advancement, is on the Skill Changes page.

  • Skill | Change summary
  • Nimble Body (Rogue 1st Job) | Max level 15: accuracy +15, avoidability +15
  • Keen Eyes (Rogue 1st Job) | Max level 8: Range of attack for the throwing weapon: +200
  • Disorder (Rogue 1st Job) | Max level 20: MP -10; enemy's weapon attack -20, weapon def. -20 for 60 sec.
  • Dark Sight (Rogue 1st Job) | Max level 20: MP -5; disappear for 200 sec., regular moving speed
  • Double Stab (Rogue 1st Job) | Max level 20: MP -14; damage 160%
  • Lucky Seven (Rogue 1st Job) | Max level 20: MP -16; damage 140%

Pirates

57 changed skills in this group at the time of writing. The first 6 are shown below with their first change line; the full list, including every job advancement, is on the Skill Changes page.

  • Skill | Change summary
  • Bullet Time (Pirate 1st Job) | Max level 20: Accuracy +100, Avoidability +20, Speed +20, Jump +10
  • Flash Fist (Pirate 1st Job) | Max level 20: MP -14, damage 216%
  • Somersault Kick (Pirate 1st Job) | Max level 20: MP -16, damage 100%, 2 hits, attacks up to 6 monsters
  • Double Shot (Pirate 1st Job) | Max level 20: MP -7, damage 120%, hits up to 2 enemies twice
  • Dash (Pirate 1st Job) | Max level 10: Speed +100, Jump +40, Duration: 600 sec
  • Improve MaxHP (Brawler 2nd Job) | Max level 10: If Level UP, +30 more; if AP applied, +20 more on top of MaxHP

Cygnus Knights

176 changed skills in this group at the time of writing. The first 6 are shown below with their first change line; the full list, including every job advancement, is on the Skill Changes page.

  • Skill | Change summary
  • Nimble Feet (Noblesse Beginner) | Max level 3: Speed +30, Jump +10
  • Blessing of the Fairy (Noblesse Beginner) | Max level 30: WA +30, MA +30
  • Follow the Lead (Noblesse Beginner) | Max level 1: Level 1
  • Chair Mastery (Noblesse Beginner) | Max level 1: Passively recover extra amounts of HP and MP by resting on map chairs.
  • Three Snails (Noblesse Beginner) | Max level 3: MP -7; Damage 40
  • Recovery (Noblesse Beginner) | Max level 3: MP -15; Recover HP 72 in 30 sec.

Aran

36 changed skills in this group at the time of writing. The first 6 are shown below with their first change line; the full list, including every job advancement, is on the Skill Changes page.

  • Skill | Change summary
  • Combo Ability (Aran 1st Job) | Max level 10: For Attack +1, Weapon DEF +5, Magic DEF +5, 10 extra points
  • Double Swing (Aran 1st Job) | Max level 20: MP -5, Damage: 130%, Max Monsters Hit: 6
  • Combat Step (Aran 1st Job) | Max level 15: MP -5, cover small distance
  • Polearm Booster (Aran 1st Job) | Max level 20: HP -10, MP -10; increase in Polearm for 600 sec.
  • Polearm Mastery (Aran 2nd Job) | Max level 20: Mastery of Polearm +60%, Accuracy +20
  • Triple Swing (Aran 2nd Job) | Max level 20: This skill has been removed.

Shade

A level 10 Beginner becomes a Shade by talking to Moonbeam in the Navigation Room at Nautilus Harbor. The change is permanent, 2nd, 3rd and 4th job are automatic at levels 30, 70 and 120, and the Crocell trial takes a Shade below level 20 straight to level 20. Shades fight with knuckles and use STR.

  • Skill | Change summary
  • Spirit Claw (Shade 4th Job) | Max level 40: Damage: 156%, Number of Attacks: 12, Max Enemies Hit: 1. Levels 31 to 40 come from Jay for Hawkeye's Blessing.
  • Bomb Punch (Shade 4th Job) | Max level 40: Damage: 145%, Number of Attacks: 4. Levels 31 to 40 come from Jay.
  • Death Mark (Shade 4th Job) | Calls a spirit that hits up to 10 nearby targets.
  • Back Step (Shade) | A 400 px backward teleport, to reset your spacing without turning around.
  • Strength Training (Shade) | Max level 20 with SP: STR +80.

Phantom

A level 10 Beginner becomes a Phantom by talking to the Phantom Recruiter in the Thieves' Hideout (Kerning City). The change is permanent, 2nd, 3rd and 4th job are automatic at levels 30, 70 and 120, and beating Valefor before level 20 takes you straight to level 20. Phantoms fight with daggers, and every dagger has a cane twin with the same stats.

  • Skill | Change summary
  • Impeccable Memory (Phantom) | Copy one Explorer skill per job tier, up to four. Filling an empty slot is instant, swapping a copy has a 20-minute cooldown per tier, and copied buffs last 600 sec. Tier IV can copy Power Stance.
  • Mille Aiguilles (Phantom 4th Job) | Max level 40: Damage: 189%, Number of Attacks: 4, Max Enemies Hit: 1. Hold-down attack.
  • Tempest (Phantom 4th Job) | Max level 40: Damage: 55%, Number of Attacks: 4, Max Enemies Hit: 6 (8 with its Hyper). Hold-down attack.
  • Carte Rose Finale (Phantom Hyper) | Hyper III final attack: 10 lines on up to 15 monsters anywhere on the map, 10 sec cooldown.

Mercedes

A level 10 Beginner becomes a Mercedes by talking to Mercedes in the Bowman Instructional School (Henesys). The change is permanent, 2nd, 3rd and 4th job are automatic at levels 30, 70 and 120, and beating Amdusias before level 20 takes you straight to level 20. Mercedes uses a bow or a crossbow and DEX, and her skill attacks never miss and need no arrows.

  • Skill | Change summary
  • Ishtar's Ring (Mercedes 4th Job) | Max level 40: Damage: 159%, Number of Attacks: 3, every 120 ms while you hold the key.
  • Staggering Strikes (Mercedes 4th Job) | Max level 40: Damage: 166%, Number of Attacks: 5, Max Enemies Hit: 6, 80% stun chance.
  • Ancient Warding (Mercedes 4th Job) | Party Critical Rate +25% and Critical Damage +15%. Does not stack with Sharp Eyes.
  • Water Shield (Mercedes 3rd Job) | Stance up to 100%.
  • Wrath of Enlil (Mercedes Hyper) | Hyper III final attack: 10 lines on up to 15 monsters anywhere on the map, 10 sec cooldown.

Luminous

A level 8 Beginner becomes a Luminous by talking to Vieren in the Magic Library (Ellinia). The change is permanent, the Marbas trial takes you to level 20, and 2nd, 3rd and 4th job are automatic at levels 30, 70 and 120. Luminous uses wands, staves and Shining Rods with INT, and has no Light / Dark gauge: every skill is always available.

  • Skill | Change summary
  • Reflection (Luminous 4th Job) | Max level 40: Magic Damage: 563%, Number of Attacks: 5, Max Enemies Hit: 6. Levels 31 to 40 come from Jay.
  • Apocalypse (Luminous 4th Job) | Max level 40: Magic Damage: 2,920%, Number of Attacks: 3, Max Enemies Hit: 1. Heals you and your party. Levels 31 to 40 come from Jay.
  • Morning Star (Luminous 4th Job) | Max level 30: Magic Damage: 338%, Number of Attacks: 7, Max Enemies Hit: 15, Cooldown: 30 sec
  • Armageddon (Luminous Hyper) | Hyper III final attack: 10 lines on up to 15 monsters anywhere on the map, 10 sec cooldown.
  • Equilibrium Liberation (Luminous 3rd Job) | Party buff on the same map: +10% EXP from 00:00 to 12:00 JST and +10% drop rate from 12:00 to 24:00 JST. Type @luminous to see it.
  • Pressure Void (Luminous 2nd Job) | Hold-down attack. Not learned with SP: the Suspicious Man in Deep Sleepywood teaches it for 100 Piece of Balrog Leather.

Full skill change list

Every changed skill, with all of its change lines, lives on the Skill Changes page. When a new class or a balance pass is not on the page yet, the sections above and the patch notes on the forum have the current values.