Expedition players count
Posted by Jayden
KuroMS Suggestions discussion with 3 posts about Expedition players count.
Back with the unpopular opinion to suggest to allow for increase of players count past 6 players with increase in HP and minimum damage threshold. Why? Basically with a 6man party, the typical jobs that are going to get into the runs are: Hero: 35wa from rage, 40wa from enrage WA: 40wa from Windarcher Bishop: 60wa from ress HB (for hp earlygame) SI (speed infusion) - 1 drop rate (sair (preferred to benefit from WA buffs)/il/fp) or shad/paladin for more uptime We can say the DPS jobs - e.g. BW/NW/Aran/DW etc to be able to bring dps to the table, however with proper balanced skills, we are looking at 5-10% difference between jobs. Can a 1 strong ~10% dps from BW/NW be able to outperform over 150wa for 5 party members? 150wa (if using 3.5 stats per wa is 525stats which is equivalent to ~105 levels). And that's the just 1 person, across 5 pax its like 500 levels difference compared to a party without these buffs. We did mention that Aran and DW does bring CR to the table, or even life leech or reduce damage taken, however crash is also provided by Hero or DRK with even more utilities, and heal can be from bishops or just spam pots. People can say that the game isnt even that hard to down bosses etc, but the difference between getting the "correct" buff jobs vs any other jobs makes too much a different to allow any other jobs to get into the party. By having more players being able to join the runs, it allows for non-meta players to actually still join the party. using base boss hp as 100%, on average 1 player is supposed to deal around 16% dps, so perhaps we can consider adding 15% more to the boss hp for every 1 player registered (capped at 10-12 players) p.s. edit: if anyone thinks that apple can covers the difference, apple actually stacks on top of the wa buffs here.
Replies
Reply by Jayden
to get these full buffs is for players to buy buffs outside then go into boss runs. the skills last for 10mins (as long as the boss doesnt dispel) the buffs will be up for the period. but again it is very unfriendly to solo players or if they have no one to readily buff them for bosses like this. And i'm not sure if this is really the type of gameplay that the game designers wanna see.
Reply by BabyCry
+1, more variety of classes will be more fun