New player experience feedback Part 2 - lvl 35 -80

Posted by Yuki

KuroMS Suggestions discussion with 10 posts about New player experience feedback Part 2 - lvl 35 -80.

Hey Kuro and Liuyue! Second part of our new player journey: Level 35-40: Kerning Square QL Difficulty: Moderate Complexity: Moderate Overall: ⭐ 7/10 Bugs: None. Remarks: ✔️ Vanilla maplestory QL experience. ✔️ One of the less "fun" questline to do but still okay'ish and help the progress of the medal. ❌ No monster card drops meaning no progress for the ring. ❌ No real gear progression on this part except from the earring at the end. Suggestions: Not much to do here, I don't really know if you can implement card drop, this part can be skipped easily but there are no better alternatives to do besides griding or doing random quest to progress ring + medal. Including it in the player guide is okay for now, but it will be much better to provide some alternative route. Not urgent at all. Level 40-60: Forgotten Hollow Difficulty: easy Complexity: Casual Overall: ⭐ 2/10 Remarks: ✔️ Interesting zone that vanilla maplestory didn't have yet, make it very appealing as most of the players never did it before. ✔️ Zone gives: Ring, Top Bottom/Overall with decent stats that helps progress ✔️ Trophies are a fun way to get Silver gacha while griding/questing ❌ No monster card drops meaning no progress for the ring. ❌ Questline is 3 parts long with 5 levels different between them: 40, 45, 50. quest doesn't give much exp and 0 rewards aside from the last questt. Very stale questline which leaves you with nothing to do until you reach the next part 5 levels later. ❌ Mobs have large gap between levels on the same map (level 42 next to level 59 on the same platform) makes griding feels weird. ❌ Gets boring really fast as you get no medal and no ring progress. Trophies lose their appeal once you grind there for some time ❌ Not clear that you can exchange trophies for silver gacha tickets. ❌The option of Vicious' Hammer exchange for trophies doesn't seem worth at all. ❌ Even if you do stay there with a griding party to level up, when you hit level 50 it starts to get really slow. ❌ You mostly get useless scrolls from silver gacha and once in a while you get a weapon that, if you're lucky, is for your class. ❌ The amount of drops is way too many, and they also sell for small amount of mesos. I didn't feel the need to try and scroll them at all. Just grab the best stats and kept it. Also why should we put on overall if top+bottom gives more stats? ❌ Randomized reward scroll from milestone reward feels unnecessary. 10% chance with 100% destroy on fail will stay in the storage forever or be wasted on item for the lolz. Suggestions: Remove the saying on @guide that states this is a content for 40-60. this will just get them frustrated after 5 levels. We tried really hard to stay there and eventually went to do other questlines and once we hit 51, we just did LMPQ for exp and PP points. This content needs a MAJOR rework or just not be included as a "progressive zone". Level 60-80: Deep Sleepywood Difficulty: ? Complexity: ? Overall: ⭐?/10 Remarks: ✔️ Balrog boss I guess? ❌ No questline ❌ No item progression ❌ Not clear what should the player do in this content Suggestions:: Umm.. I have no idea what to suggest here. Balrog boss is nice, although it was really hard to solo it at level 60~. Some of us even ran out of time during the fight, meaning Ironman is going to have some trouble there until later on. I tried delving to the further parts of sleepywood dungeon, found nothing special. We each went to our own different way to do quest, grind mindlessly or just switched to our other char out of boredom. Final Verdict Overall, not the best experience. From level 45 the fallback to this content is to just do whatever you want in order to level up and progress. if you don't have some friends or the mentality to do questing, it could get boring and burn you out. Then again, this is what we had before forgotten hollow and balrog boss so it is what it is. People will either go Ghost Ship, Jesters, Ulu until they can start the el nath/Deep Ludi content at level 80+. You can really feel the unbalance between the classes even early on. Hope you will get to it soon as right now Shad feels like a really bad choice for 1st character (Sorry, Malefunction). We will power through those levels to provide more feedback as we hit the later content. Once again, thank you both very much for all the hard work! ❤️

Replies

Reply by carrots

to add on, i get the idea of making FH quests available at levels 40/45/50 but i'd prefer it all to be level 40. this would allow me to just get FH questlines over and done with so i can move on to the next thing, be it quest medal & monster ring progression, farming/grinding, or PQ-ing. trying to get to level 50 from 46 was really boring. we tried farming at FH, farming at gs2, and doing quests. farming at FH was the fastest but really boring and only gets us etc to trade for silver gacha. farming at gs2/jester/magatia is a little slower but gives more meso and possibly other useful drops. questing might be the slowest but good for the long run. deep sleepy being mentioned in the player guide is a little confusing or misleading because we were expecting a custom questline or etc/trade system (like with deep elnath, ludi, leafre). guide might be better off just mentioning balrog expedition unlock at level 60. other players have asked me (before this personal experience) and i really didn't have a straight answer for them. overall, i think the in-game @guide and discord player guide (by liuyue) has been helpful but needs to be updated (especially for launch). some mentioned rewards such as vega 60% are no longer available. this of course applies to bossing guide too, we have to make sure that what is mentioned in official guides is accurate to what is happening in-game. no need to worry about mentioning alternative routes to levelling/farming/questing because i'm sure that player guides will pop up overtime. thank you for the hard work so far, we really do appreciate it. please don't take our points as a critique, we are only sharing our personal experience in hopes of giving the kuro team more information to better balance out every aspect of the game (:

Reply by Liuyue

Hi Hate, first off again thank you for taking the time and trying out the early regions more up to level 80. So we most likely won't do more questlines as it will be quite time consuming for reference another server took 2 years to even have it somewhat work functional and fun or even questboards. It also becomes extremely dangerous if a player has to solo questlines as we reach higher levels due to if missing a launch wave then they are kinda stuck too. The same logic also applies to PQs, while they were fun in the original Maple to level up with friends, as the server progresses, it becomes extremely hard for new players to find PQs also. Hence most likely disabling them on launch until a major rework. It's also kinda a given that even in typical Vanilla routes i.e Scarecrow, Ghost Ship 2, Jesters and Galloperas also have 0 monster book card drops. Forgotten Hollow was imported from Maple Classic so its a bit wonky for sure especially with the scrolls which players can just boom the spare early game items for fun and are not intended as end-game scrolling methods. It may seem useless scrolls or items, but its intended for players to buy/sell/trade equipment and scrolls among each other on launch. All NPCs in forgotten Hollow still need to moved to Forgotten Hollow main town and probably just x10 the Quest EXP amount. Regarding the Deep Sleepywood region, its intended for players to work on their Balrog Shoes and Shoulder and Weapon where possible through trading the ETC for scrolls there. I am also unsure if mobs in @guide especially below Deep Sleepywood has been made to be HP and EXP ratio of 15 yet which will most likely beat other grinding spots. Its intended for Thief Classes to be weak in the early game due to their stronger perks late game. Also right now, trying to decide the final EXP rates for launch too. It can not be lower than 2x EXP as Maple Story was balanced as if 100% uptime 2x coupons back then so wonder how long you guys want 2nd/3rd Job to last also.

Reply by carrots

hi liuyue, i get that you have ideas for PQ rework. but at this moment since they are not really causing any problems for players, could we just leave them be until the rework is done (post launch)? pqs are good for those who would like to take the extra time to farm for exp and pp, was that not the intention? and why remove pq if kuro has done all the work to make pq workable for solo ironman and scaled for higher levels. i just don't understand this part. i get that boss rush pq was disabled in the meanwhile to make way for a fresher custom pq. but i think players should be given the option to do vanilla pqs and can even give their suggestions on how it could be improved. removing features that work fine to make way for reworks just make no sense to me when we could just leave them be and upgrade them eventually without the removing or disabling them.

Reply by Maleficent

please just leave pq's available and playable, if i had to quest or grind any more to get to lvl 70 id go insane, pq gave me a nice break inbetween giving me a different goal and something else to farm (pp), not to mention pq's are already a part of daily quests. with thief just being hard to play in the beginning, if your with your friends or in a party doing content, you are going to be league's behind in terms of level, making others stay behind and try to help you. PQ's help medigate that. as the next quest or progression may start in a few more levels for you as a thief but everyone else has it unlocked. instead of making others feel like theyre being held back by someone else, having a pq with rewards like pp make it seem like they are still progressing together.

Reply by Yuki

Hey liuyue, I forgot to mention we literarily tried every pq on our level range but we couldn't get in. We tried henesyspq(!), kpq, lpq. elinpq, and finally lmpq. I think it should stay as is, it won't hurt anyone. Also, get a fix for ironman group on the way as they can't enter most of the pq's.

Reply by Liuyue

Hi Carrots and Malfunction and Hate, It's because what I worry is that lets say if its not disabled on launch then: 1) If its actually secretly OP so players may skip regions entirely which makes them really weak due to missing items 2) New players who might not join first week/first month may not find sufficient playerbase to actually find a Party Quest as those that have already way past it might only want do with higher level players to get it done with 3) I am not confident that adding another layer of daily PQs to the average casual player is good if it's just for more resources If it's just a resource problem then may as well just make each PQ a weekly and x7 the total amount of Pitch/Reward as example to be 100% sure that casuals or new players not too left behind. As currently the typical 150 in my vision should be: - Bossing - Grinding for ETC - Daily Quests - Quest/Monster book Unsure if casual players can fit Daily PQs into there also let alone reasonable knowledge to understand how more special PQS such as CWK/APQ/MVPQ/Pyradmid PQ work.

Reply by carrots

ok so, 1. if players skip regions and that makes them weak then that's kinda on them? and shouldn't players have the freedom to choose how they want to play? if someone wants to farm snails until level 200 who are we to say "no, i won't allow you to do that". are you going to remove snails from the server if someone wants to do just that? i firmly believe that just because you designed the game to be played a certain way at a certain pace, that does not mean that players must follow accordingly, unless of course they are hacking or botting then stop them. 2. the only useful rewards we get from PQ right now are literally exp and pp., nothing game breaking. people put in the time to gather a party and finish the pq, are the rewards not fair for the effort put in? pq are also one way for people to get a fresh break from your mindless farming and grinding. no matter how attractive the rewards are from etc trade, it is still farming and it is boring. pq adds a social aspect to it. one may argue that high level players will only want to party up with other high level players. but the reality is that there are also people who like helping others or just having fun and socialise. 3. you don't have to add anything. i've never said to set a limit on pq or find a way to make pq too good to miss out on. and as for the current daily quest of 2 pq, if it's bugging you that much then you can just remove it? doing 1 boss run counts as 1 pq anyway, so nobody was really losing out on the daily quest rewards. extra: this thread shares our experience between level 40 to 60. nowhere in this thread was level 150 mentioned. sure i did mention it in passing that maybe pq can be made more attractive for higher level players, but that does not mean "make pq better and necessary for progression so all players will play pq or else they risk running behind on progression". there is no "reasonable knowledge" needed to understand more "special" pqs. kuro has put in the effort to make the pqs in this server much simpler and easier to do. prior to this, i have never done amoria pq, cwk pq, or pyramid pq. yet there are lots of ways i managed to get by, from a simple google search for tutorials or the player guides posted on discord or even just learning from other players in-game. this is not 1990s, people are resourceful and will find a way to get by. it's maplestory, not quantum physics. interactions like this really make feel like i should just not say anything at all because i don't know if anything is getting through.

Reply by toben

I agree this portion of the early game from level 46-70 can be improved with either better questing xp/ql. I got to 55 on a spearman and just gave up and got leeched to 70 instead as it was awful.

Reply by Kenpachi

tldr: please don't touch the pqs for now. let us be able to access them, in (group)ironman or normal play. to your concerns: 1) If its actually secretly OP so players may skip regions entirely which makes them really weak due to missing items --- NO its not. generally just doing them for funsies or a hyper-specific drop (i.e. apples) 2) New players who might not join first week/first month may not find sufficient playerbase to actually find a Party Quest as those that have already way past it might only want do with higher level players to get it done with -- a problem that is common across private servers, the same point can be made for ANY lower level zones/ sleepywood eg. 3) I am not confident that adding another layer of daily PQs to the average casual player is good if it's just for more resources -- not asking for any addition to pq. just let us play them. partyquests are a cornerstone of maple. so again, please do not disable pqs. Its there for people who like them, no harm/detriment to those that don't. its just another option as the points being made within. bringing back to the main point of Hate's which are the recommended guide routes from 45-80. Think there are valid points there that is more deserving of the limited time and effort left till launch. don't let PQs worry you. :D