Suggestions

Revert the Mob Spawn System

Posted by DeezNuts

I apologise if this was already addressed, I wanted to give my take on the recent mob changes and/or things breaking (I'm actually not sure how much of it is intentional). I feel that the current mob spawn system is making gameplay unnecessarily frustrating. In maps with many different mobs, it makes the entire map a mixed bag with mobs all over the place, not just on safe platforms. In the early game where questing is more important, collecting the required etc. will need you to waste attacks on the other mobs in the map now, since the spawns are mixed. For single target classes eg assassins (no more mobbing L7), this is especially tedious. The "density-aware" system of mobs spawning away from where the character currently is, makes platforming a big part of grinding now. It adds too much friction to what was previously simple exp grinding. All this to say, mobile, high range mobbing classes are now superior e.g mages with FMA and jump+teleport The above is from the POV of a player who is mainly playing or grinding solo, so I'm not sure about whether it is actually a benefit to party play. I suggest fully reverting the change if it's possible. If the intention is to buff spawns, simply apply a more judicious 1.5x-2x universally, instead of the previous 3x.