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Pirate Testing feedback (Game Feel and Functionality)

Posted by Nex

Hello! My name is Nex. Finally it's time to try the pirates. This is somewhat lengthy so I have a TL:DR section at the bottom. Links to other Classes Warriors Mages Archers Thieves Disclaimer: This is not a damage comparison (mostly), rather this is a testing of how each pirate feels to play and making sure their skills work. Now I'm just one guy with opinions so take these with a grain of salt. Feel free to tell me if I'm wrong and or offer suggestions of your own! Pirate/Thunder Breaker 1st Flash Fist seems to be fine. Somersault Kick seems to work fine. Could benefit from a small range buff. Double Shot is great. Dash's duration buff is a nice QoL Brawler/Marauder/Buccaneer No charge Cork feels nice, skill description could use some updating since it says it hits 3 enemies but at level 1 I'm only hitting 1 target. Works fine otherwise. Combos nicely with Somersault Kick. Double upper animation speed buff is nice, combos well with flash fist for single target damage Double upper>Flash fist x2 repeat Not that single target is needed all that much at this level but it's cool. Backspin feels faster than I remember and probably is. Damage is nice for 3 targets. Gives it an actual use case over cork vs smaller mob counts. MP Recovery seems to be working fine. Oak Barrel seems to be working fine. Energy Charge seems to be working fine. Feels a bit slow to charge however. Energy Blast hitting 5 is a nice upgrade from the original. Energy Drain seems to be working fine. Transform's movement speed buff is great. Shockwave unfortunately is just too slow and janky to be useful. Dragon Strike being 2 line's is cool and the animation speed buff is nice. However the skill delay/cooldown feels a bit long. Also can't be used midair. Super Transformation seems to be working fine. Love the speed buff. Speed infusion seems to be fine. Demolition's animation speed and skill delay/cd buffs feel freaking incredible. Holy Cow. Feeling like Akuma over here. Snatch seems to work fine. Kind of Slow with little damage. Not that it was ever really that useful to begin with though. Energy Orb works, can be a viable mobbing alternative with some better initial range. Barrage works fine,. However with demolition being as good as it is I'm not sure what could be done with barrage. Maybe it could receive the demolition buff treatment but serve has a low target count cleaving option. 3 enemies or something like that? Gunslinger/Outlaw/Corsair Invisible shot feels quick and has nice range, the damage buff is great. Grenade seems to be working. Recoil shot is nice, but seems to have a long delay? Wings seems to be working fine. Blank shot seems to work fine. Flamethrower and Icesplitter 2 line feels nice. Decent range and still macro together nicely. Elemental boost doesn't seem to be working, i didn't notice any damage increases from 0 to max. I also noticed that FlameThrower and Icesplitter both consume either Blaze Capsule or Glaze Capsule depending on which is higher up in your inventory. Not sure if thats normal. Burst fire seems to be working fine. Homing Beacon seems to be working fine. I can summon the octopus fine but it won't attack. Gaviota seems to be working fine. Wrath of the Octopi seems fine however. Summoning 2 also feels cool. Hero's will seems incorrectly named Speed Infusion which I found funny. Being able to use Battleship freely is great. Elemental boost seems to be working actually? But only while on the battle ship. Battleship Torpedo feels very strong. Can't use in midair. Bullseye seems to be working fine. Battleship Cannon is good. However it can't be used midair. Hypnotize seems to be working fine, funny making the monsters fight each other. Rapid fire being 2 line is awesome. Not sure if it has a use case over cannon though. Maybe like with barrage consider making this a low target count cleave option? Aerial Strike works fine and is a nice farming option. No cooldown is awesome. However its dealing significantly less damage than the 800% it says, not sure if intended. Thunder Breaker Sharkwave in 2nd job feels incredible. Great range and is very good at training. Actually bordering on straight up overpowered. Very few of the other 2nd jobs in general felt this potent. Cork seems to be working normally, is also able to hook enemies from far behind. Energy Charge, Lightning Charge, all feel powerful to put sp into as you level. That being said energy blast is pretty useless. Critical Punch is working fine. Transform's movement speed buff is great. Shockwave is pretty useless. (As expected) Energy Drain seems to be working fine. Annihilate feels potent, however its kind of awkward how your character just stands there, maybe add a punching motion? Whale rising is funny and also effective. Good for farming Thunderbolt has great range feels like a potent single target skill. Time Skip seems to be working fine. TL:DR Section Buccaneer Somersault Kick could use a slight range buff. Energy Charge seems slow to charge. Third job could use some buffs for training with range on skills and or speed. As it is now it's pretty painful to level in third especially. Much more than most. Dragon strike could use some post skill delay reduction and midair casting. Snatch isn't doing much. (not the worst thing though) Energy Orb initial range boost could be great to keep energy charge useful offensively for training outside of its passives (stance, atk boost etc) Consider Barrage as a low target count cleaving option? Corsair Elemental boost only seems to work on Battleship. Battleship Cannon and Torpedo can't be used midair. Consider Rapid fire as a cleaving option? Aerial strike hitting lower damage than it should possibly? Thunder Breaker Sharkwave might be overpowered, hard to say for sure since its also used all the way to 120 Annihilate could use an animation tweak. Closing thoughts The pirates all feel unique as they were likely intended to be. Thunder Breaker does feel like it is a step ahead of the other 2, with Sair being in the middle ground. Bucc however feels like it falls behind even harder when it comes to natural progression. Brawler's kit feels the most cohesive I've ever felt playing any server. Fun as it is though it falls behind hard of the other 2 and takes miserably long to level. Multiply this even further for Bucc's 3rd job journey. It's very painful and absolutely could use some help with general range, damage, and or speed. Thank you for your time and consideration!